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Copy pathrogue.asm
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3460 lines (2832 loc) · 55.7 KB
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;$VER: D68k 2.1.3 (11.01.2023)
;Disassembled File : Rogue
;FileSize in Bytes : 0109976
; vasmm68k_mot -m68010 -Fhunkexe rogue.asm -o rogue -I include -esc -databss -nosym -opt-allbra
include 'exec/exec_lib.i'
include 'dos/dos_lib.i'
include 'intuition/intuition_lib.i'
include 'graphics/graphics_lib.i'
include 'rogue.i'
SECTION "",CODE ;000 084512
basereg __Dorg,a4
__Corg:
JMP begin
L00000: dc.b "wand",0
L00001: dc.b "staff",0,0
;/*
; * init_player:
; * Roll her up
; */
_init_player:
; LINK A5,#-$0000
MOVE.L A2,-(A7)
LEA _player+24(A4),A6 ;_player + 24 (strength)
LEA _max_stats+0(A4),A1 ;_max_stats + 0 (max strength)
MOVE.L (A1)+,(A6)+
MOVE.L (A1)+,(A6)+
MOVE.L (A1)+,(A6)+
MOVE.L (A1)+,(A6)+
MOVE.W (A1)+,(A6)+
MOVE.W #$0514,D0 ; we get 1300 food +-10%
JSR _spread
MOVE.W D0,_food_left(A4) ;_food_left
CLR.W d1
MOVE.W #$1036,d0 ;4150
MOVE.L __things(A4),a0 ;__things
JSR _memset
CLR.W d1
MOVE.W #$00A6,d0 ;166
MOVE.L __t_alloc(A4),a0 ;__t_alloc
JSR _memset
JSR _new_item
MOVEA.L D0,A2
CLR.W $0020(A2) ;zero is mace
MOVE.L A2,-(A7)
JSR _init_weapon
ADDQ.W #4,A7
MOVE.W #$0001,$0022(A2) ;+1
MOVE.W #$0001,$0024(A2) ;+1
ORI.W #O_ISKNOW,$0028(A2)
MOVE.W #$0001,$001E(A2) ;one mace
MOVE.W #$0001,-(A7)
MOVE.L A2,-(A7)
JSR _add_pack
ADDQ.W #6,A7
MOVE.L A2,_cur_weapon(A4) ;_cur_weapon
MOVE.W #$0001,-(A7)
MOVE.L A2,-(A7)
JSR _pack_name
ADDQ.W #6,A7
JSR _new_item
MOVEA.L D0,A2
MOVE.W #$0002,$0020(A2) ;2 is short bow
MOVE.L A2,-(A7)
JSR _init_weapon
ADDQ.W #4,A7
MOVE.W #$0001,$0022(A2) ;+1
CLR.W $0024(A2) ;+0
MOVE.W #$0001,$001E(A2) ;one weapon
ORI.W #O_ISKNOW,$0028(A2)
MOVE.W #$0001,-(A7)
MOVE.L A2,-(A7)
JSR _add_pack
ADDQ.W #6,A7
JSR _new_item
MOVEA.L D0,A2
MOVE.W #$0003,$0020(A2) ;arrows
MOVE.L A2,-(A7)
JSR _init_weapon
ADDQ.W #4,A7
MOVEq #$000F,D0 ;create 25-40 arrows
JSR _rnd
ADD.W #$0019,D0
MOVE.W D0,$001E(A2)
CLR.W $0024(A2) ;+0
CLR.W $0022(A2) ;+0
ORI.W #O_ISKNOW,$0028(A2)
MOVE.W #$0001,-(A7)
MOVE.L A2,-(A7)
JSR _add_pack
ADDQ.W #6,A7
JSR _new_item
MOVEA.L D0,A2
MOVE.W #$0062,$000A(A2) ;b = ring mail
MOVE.W #$0001,$0020(A2) ;ring mail
MOVE.W _a_class+2(A4),D3 ;_a_class + 2
SUBQ.W #1,D3 ;make the ring mail +1
MOVE.W D3,$0026(A2)
ORI.W #O_ISKNOW,$0028(A2)
MOVE.W #$0001,$001E(A2) ;one armor
CLR.W $002C(A2) ;group 0
MOVE.L A2,_cur_armor(A4) ;_cur_armor
MOVE.W #$0001,-(A7)
MOVE.L A2,-(A7)
JSR _add_pack
ADDQ.W #6,A7
JSR _new_item
MOVEA.L D0,A2
MOVE.W #$003A,$000A(A2) ;':' food
MOVE.W #$0001,$001E(A2) ;only one piece
CLR.W $0020(A2)
CLR.W $002C(A2) ;group 0
MOVE.W #$0001,-(A7)
MOVE.L A2,-(A7)
JSR _add_pack
ADDQ.W #6,A7
MOVEA.L (A7)+,A2
; UNLK A5
RTS
L00003: dc.b "amber",0
L00004: dc.b "aquamarine",0
L00005: dc.b "black",0
L00006: dc.b "blue",0
L00007: dc.b "brown",0
L00008: dc.b "clear",0
L00009: dc.b "crimson",0
L0000A: dc.b "cyan",0
L0000B: dc.b "ecru",0
L0000C: dc.b "gold",0
L0000D: dc.b "green",0
L0000E: dc.b "grey",0
L0000F: dc.b "magenta",0
L00010: dc.b "orange",0
L00011: dc.b "pink",0
L00012: dc.b "plaid",0
L00013: dc.b "purple",0
L00014: dc.b "red",0
L00015: dc.b "silver",0
L00016: dc.b "tan",0
L00017: dc.b "tangerine",0
L00018: dc.b "topaz",0
L00019: dc.b "turquoise",0
L0001A: dc.b "vermilion",0
L0001B: dc.b "violet",0
L0001C: dc.b "white",0
L0001D: dc.b "yellow",0
_consonants: dc.b "bcdfghjklmnpqrstvwxyz",0
_vowels: dc.b "aeiou",0
L00020: dc.b "agate",0
L00021: dc.b "alexandrite",0
L00022: dc.b "amethyst",0
L00023: dc.b "carnelian",0
L00024: dc.b "diamond",0
L00025: dc.b "emerald",0
L00026: dc.b "germanium",0
L00027: dc.b "granite",0
L00028: dc.b "garnet",0
L00029: dc.b "jade",0
L0002A: dc.b "kryptonite",0
L0002B: dc.b "lapis lazuli",0
L0002C: dc.b "moonstone",0
L0002D: dc.b "obsidian",0
L0002E: dc.b "onyx",0
L0002F: dc.b "opal",0
L00030: dc.b "pearl",0
L00031: dc.b "peridot",0
L00032: dc.b "ruby",0
L00033: dc.b "sapphire",0
L00034: dc.b "stibotantalite",0
L00035: dc.b "tiger eye",0
L00036: dc.b "topaz",0
L00037: dc.b "turquoise",0
L00038: dc.b "taaffeite",0
L00039: dc.b "zircon",0
L0003A: dc.b "avocado wood",0
L0003B: dc.b "balsa",0
L0003C: dc.b "bamboo",0
L0003D: dc.b "banyan",0
L0003E: dc.b "birch",0
L0003F: dc.b "cedar",0
L00040: dc.b "cherry",0
L00041: dc.b "cinnibar",0
L00042: dc.b "cypress",0
L00043: dc.b "dogwood",0
L00044: dc.b "driftwood",0
L00045: dc.b "ebony",0
L00046: dc.b "elm",0
L00047: dc.b "eucalyptus",0
L00048: dc.b "fall",0
L00049: dc.b "hemlock",0
L0004A: dc.b "holly",0
L0004B: dc.b "ironwood",0
L0004C: dc.b "kukui wood",0
L0004D: dc.b "mahogany",0
L0004E: dc.b "manzanita",0
L0004F: dc.b "maple",0
L00050: dc.b "oaken",0
L00051: dc.b "persimmon wood",0
L00052: dc.b "pecan",0
L00053: dc.b "pine",0
L00054: dc.b "poplar",0
L00055: dc.b "redwood",0
L00056: dc.b "rosewood",0
L00057: dc.b "spruce",0
L00058: dc.b "teak",0
L00059: dc.b "walnut",0
L0005A: dc.b "zebrawood",0
L0005B: dc.b "aluminum",0
L0005C: dc.b "beryllium",0
L0005D: dc.b "bone",0
L0005E: dc.b "brass",0
L0005F: dc.b "bronze",0
L00060: dc.b "copper",0
L00061: dc.b "electrum",0
L00062: dc.b "gold",0
L00063: dc.b "iron",0
L00064: dc.b "lead",0
L00065: dc.b "magnesium",0
L00066: dc.b "mercury",0
L00067: dc.b "nickel",0
L00068: dc.b "pewter",0
L00069: dc.b "platinum",0
L0006A: dc.b "steel",0
L0006B: dc.b "silver",0
L0006C: dc.b "silicon",0
L0006D: dc.b "tin",0
L0006E: dc.b "titanium",0
L0006F: dc.b "tungsten",0
L00070: dc.b "zinc",0
_init_things:
LEA _things+8(A4),A0 ;_things + 8
LEA _things+48(A4),A6 ;_things + 48
1$ MOVE.W -$0004(A0),D3
ADD.W D3,$0004(A0)
ADDQ.L #8,A0
CMPA.L A6,A0
BLS.B 1$
RTS
;/*
; * init_colors:
; * Initialize the potion color scheme for this time
; */
_init_colors:
LINK A5,#-$001C
MOVE.L D4,-(A7)
MOVEQ #27-1,D4 ;-1 so no jump to dbra needed
LEA -$001B(A5),A6
1$ CLR.B (A6)+
DBRA D4,1$
MOVEQ #$00,D4
L00074:
MOVEq #$001B,D0
JSR _rnd
; LEA -$001B(A5),A6
; TST.B $00(A6,D0.W)
TST.B -$1B(A5,D0.W) ;check if used already
BNE.B L00074
ST -$1B(A5,D0.W) ;mark as used
MOVE.W D4,D3
; EXT.L D3
ASL.w #2,D3
LEA _p_colors(A4),A6 ;_p_colors
MOVE.W D0,D2
; EXT.L D2
ASL.w #2,D2
LEA _rainbow(A4),A1 ;_rainbow
MOVE.L $00(A1,D2.w),$00(A6,D3.w)
LEA _p_know(A4),A6 ;_p_know
CLR.B $00(A6,D4.W)
CMP.W #$0000,D4
BLE.B L00075
LEA _p_magic+4(A4),A6 ;_p_magic + 4
MOVE.W D4,D3
ASL.w #3,D3
MOVE.W -$08(A6,D3.w),D1
ADD.W D1,$00(A6,D3.w)
L00075:
ADDQ.W #1,D4
CMP.W #$000E,D4
BLT.B L00074
MOVE.L (A7)+,D4
UNLK A5
RTS
_rchr:
LINK A5,#-$0000
MOVE.W $000C(A5),D0
JSR _rnd
MOVEA.L $0008(A5),A6
MOVE.B $00(A6,D0.W),D0
UNLK A5
RTS
_getsyl:
CLR.B _getsyl_tmp+3(A4) ;zero terminated string
move.w #21,-(a7)
PEA _consonants
bsr _rchr
ADDQ.W #6,A7
MOVE.B D0,_getsyl_tmp+2(A4)
move.w #5,-(a7)
PEA _vowels
bsr _rchr
ADDQ.W #6,A7
MOVE.B D0,_getsyl_tmp+1(A4)
move.w #21,-(a7)
PEA _consonants
bsr _rchr
ADDQ.W #6,A7
LEA _getsyl_tmp(A4),A3
MOVE.B D0,(A3)
RTS
;/*
; * init_names:
; * Generate the names of the various scrolls
; */
_init_names:
LINK A5,#-$0006
MOVEM.L A2/A3,-(A7)
CLR.W -$0004(A5)
L00076:
MOVEQ #$03,D0
MOVEA.L _prbuf(A4),A2 ;_prbuf
TST.B _terse(A4) ;_terse
BNE.B 1$
ADDQ #1,D0
1$ JSR _rnd
ADDQ.W #2,D0 ;3-5 syllable pairs
MOVE.W D0,-$0006(A5)
L00079:
MOVE.W -$0006(A5),D3
BEQ.B L0007E
SUBQ.W #1,-$0006(A5)
MOVEq #$0002,D0
JSR _rnd
ADDQ.W #1,D0 ;small or long (3/6) syllable
MOVE.W D0,-$0002(A5)
L0007A:
MOVE.W -$0002(A5),D3
BEQ.B L0007D
SUBQ.W #1,-$0002(A5)
bsr _getsyl ;returns in A3!
; MOVE.L A3,A0
; JSR _strlenquick
; EXT.L D0
; syllable is always 3 chars long, until you change the function!
moveq #3,d0
ADD.L A2,D0
MOVEA.L _prbuf(A4),A6 ;_prbuf
ADDA.L #$00000013,A6
CMP.L A6,D0
BLS.B L0007B
CLR.W -$0006(A5)
BRA.B L0007D
L0007B:
move.B (A3)+,d3
BEQ.B L0007A
MOVE.B d3,(A2)+
BRA.B L0007B
L0007D:
MOVE.B #$20,(A2)+ ;' '
BRA.B L00079
L0007E:
CLR.B -(A2) ; this should eliminate the space at the end
cmp.b #$20,-(a2) ;bugfix: no more spaces at end of scroll names
bne 1$
clr.b (a2)
1$ MOVEA.L _prbuf(A4),A6 ;_prbuf
CLR.B $0014(A6)
MOVE.W -$0004(A5),D3
LEA _s_know(A4),A6 ;_s_know
CLR.B $00(A6,D3.W) ;mark as unknown
MOVE.L _prbuf(A4),-(A7) ;_prbuf
MOVE.W -$0004(A5),D3
MULU.W #21,D3
LEA _s_names(A4),A6 ;_s_names
ADD.L A6,D3
MOVE.L D3,-(A7)
JSR _strcpy
ADDQ.W #8,A7
CMPI.W #$0000,-$0004(A5)
BLE.B L0007F
LEA _s_magic+4(A4),A6 ;_s_magic + 4
MOVE.W -$0004(A5),D3
ASL.w #3,D3
MOVE.W -$08(A6,D3.w),D1
ADD.W D1,$00(A6,D3.w)
L0007F:
ADDQ.W #1,-$0004(A5)
CMPI.W #15,-$0004(A5) ;for 15 scrolls
BLT.W L00076
MOVEM.L (A7)+,A2/A3
UNLK A5
RTS
;/*
; * init_stones:
; * Initialize the ring stone setting scheme for this time
; */
_init_stones:
LINK A5,#-$001A
MOVEM.L D4/D5,-(A7)
MOVEQ #26-1,D4 ;-1 so no jump to dbra needed
LEA -$001A(A5),A6
1$ CLR.B (A6)+
DBRA d4,1$
MOVEQ #$00,D4
L00082:
MOVEq #26,D0 ;26 different stones
JSR _rnd
MOVE.W D0,D5
LEA -$001A(A5),A6
TST.B $00(A6,D5.W) ;look for unused entry
BNE.B L00082
; LEA -$001A(A5),A6
ST $00(A6,D5.W) ;mark as used
MOVE.W D4,D3
; EXT.L D3
ASL.w #2,D3
LEA _r_stones(A4),A6 ;_r_stones
MOVE.W D5,D2
MULU.W #$0006,D2
LEA _stones(A4),A1 ;_stones
MOVE.L $00(A1,D2.L),$00(A6,D3.w)
LEA _r_know(A4),A6 ;_r_know
CLR.B $00(A6,D4.W)
CMP.W #$0000,D4
BLE.B L00083
LEA _r_magic+4(A4),A6 ;_r_magic + 4
MOVE.W D4,D3
ASL.w #3,D3
MOVE.W -$08(A6,D3.w),D1
ADD.W D1,$00(A6,D3.w)
L00083:
MOVE.W D4,D3
; EXT.L D3
ASL.w #3,D3
LEA _r_magic+6(A4),A6 ;_r_magic + 6
MOVE.W D5,D2
MULU.W #6,D2
LEA _stones+4(A4),A1 ;_stones + 4
MOVE.W $00(A1,D2.L),D1
ADD.W D1,$00(A6,D3.w)
ADDQ.W #1,D4
CMP.W #14,D4 ;14 different rings
BLT.W L00082
MOVEM.L (A7)+,D4/D5
UNLK A5
RTS
;/*
; * init_materials:
; * Initialize the construction materials for wands and staffs
; */
_init_materials:
LINK A5,#-$0038
MOVEM.L D4/D5/A2,-(A7)
MOVEQ #33-1,D4
LEA -$0037(A5),A6
1$ CLR.B (A6)+
DBRA D4,1$
MOVEQ #22-1,D4
LEA -$0016(A5),A6
2$ CLR.B (A6)+
DBRA D4,2$
MOVEQ #$00,D4
L00088:
MOVEq #$0002,D0 ;roll for wand or staff
JSR _rnd
TST.W D0
BNE.B L0008A ;jump for staff
MOVEq #22,D0 ;it was a wand
JSR _rnd
MOVE.W D0,D5
TST.B -$16(A5,D5.W) ;look for unused entry
BNE.B L00088
MOVE.W D4,D3
; EXT.L D3
ASL.w #2,D3
LEA _ws_type(A4),A6 ;_ws_type
MOVE.L _ws_wand(A4),$00(A6,D3.w) ;_ws_wand
MOVE.W D5,D3
; EXT.L D3
ASL.w #2,D3
LEA _metal(A4),A6 ;_metal
MOVEA.L $00(A6,D3.w),A2
ST -$16(A5,D5.W) ;mark as used
BRA.B L0008C
L0008A:
MOVEq #33,D0 ;it was a staff
JSR _rnd
MOVE.W D0,D5
TST.B -$37(A5,D5.W) ;look for unused entry
BNE.B L00088
MOVE.W D4,D3
; EXT.L D3
ASL.w #2,D3
LEA _ws_type(A4),A6 ;_ws_type
MOVE.L _ws_staff(A4),$00(A6,D3.w) ;_ws_staff
MOVE.W D5,D3
; EXT.L D3
ASL.w #2,D3
LEA _wood(A4),A6 ;_wood
MOVEA.L $00(A6,D3.w),A2
ST -$37(A5,D5.W) ;mark as used
L0008C:
MOVE.W D4,D3
; EXT.L D3
ASL.w #2,D3
LEA _ws_made(A4),A6 ;_ws_made
MOVE.L A2,$00(A6,D3.w)
LEA _ws_know(A4),A6 ;_ws_know
CLR.B $00(A6,D4.W)
CMP.W #$0000,D4
BLE.B L0008D
LEA _ws_magic+4(A4),A6 ;_ws_magic + 4
MOVE.W D4,D3
ASL.w #3,D3
MOVE.W -$08(A6,D3.w),D1
ADD.W D1,$00(A6,D3.w)
L0008D:
ADDQ.W #1,D4
CMP.W #$000E,D4
BLT.W L00088
MOVEM.L (A7)+,D4/D5/A2
UNLK A5
RTS
_init_ds:
; LINK A5,#-$0000
MOVE.L A2,-(A7)
MOVE.W #1760,-(A7)
JSR _newmem
ADDQ.W #2,A7
MOVE.L D0,__flags(A4) ;__flags
MOVE.W #$06E0,-(A7) ;1760
JSR _newmem
ADDQ.W #2,A7
MOVE.L D0,__level(A4) ;__level
MOVE.W #$1036,-(A7) ;4150
JSR _newmem
ADDQ.W #2,A7
MOVE.L D0,__things(A4) ;__things
MOVE.W #$00A6,-(A7)
JSR _newmem
ADDQ.W #2,A7
MOVE.L D0,__t_alloc(A4) ;__t_alloc
MOVE.W #$0050,-(A7)
JSR _newmem
ADDQ.W #2,A7
MOVE.L D0,_tbuf(A4) ;_tbuf
MOVE.W #$0080,-(A7)
JSR _newmem
ADDQ.W #2,A7
MOVE.L D0,_msgbuf(A4) ;_msgbuf
MOVE.W #$0050,-(A7)
JSR _newmem
ADDQ.W #2,A7
MOVE.L D0,_prbuf(A4) _prbuf
MOVE.W #$0006,-(A7)
JSR _newmem
ADDQ.W #2,A7
MOVE.L D0,_ring_buf(A4) ;_ring_buf
MOVE.W _nlevels(A4),D3 ;_nlevels 23
ADDQ.W #1,D3
ASL.W #2,D3
MOVE.W D3,-(A7)
JSR _newmem
ADDQ.W #2,A7
MOVE.L D0,_e_levels(A4) ;_e_levels
MOVEA.L D0,A2
; MOVE.L #$000000A,(A2)+ ; start with 10 xp
; BRA.B L0008F
moveq #10,D0 ; start with 10 xp
move.w _nlevels(A4),D3 ;_nlevels 23 (means player ranks)
subq #1,d3
1$ MOVE.L D0,(A2)+
ASL.L #1,D0
DBRA d3,1$
;L0008E:
; MOVE.L -$0004(A2),D3
; ASL.L #1,D3
; MOVE.L D3,(A2)+
; ADDQ.L #4,A2
;L0008F:
; MOVE.W _nlevels(A4),D3 ;_nlevels 23
; ASL.w #2,D3
; EXT.L D3
; ADD.L _e_levels(A4),D3 ;_e_levels
; add.l d0,d3
; CMPA.L D3,A2
; BCS.B L0008E
CLR.L (A2)
MOVEA.L (A7)+,A2
; UNLK A5
RTS
include 'move.asm'
L000FA: dc.b "topaz.font",0,0
L000FB: dc.b "Rogue: The Adventure game",0
_SetOffset:
; LINK A5,#-$0000
; MOVE.W $0004(A7),_Window2+48(A4) ;_Window2 + 48
; MOVE.W $0006(A7),_Window2+50(A4) ;_Window2 + 50
; UNLK A5
; RTS
__move:
LINK A5,#-$0000
MOVE.L D4,-(A7)
MOVE.W $0008(A5),D4
BGT.B L000FC
TST.B _map_up(A4) ;_map_up
BNE.B L000FD
L000FC:
CMP.W #$0014,D4
BGE.B L000FD
TST.W $000C(A5) ;_graphics_disabled inside here
BNE.B L000FD
MOVEQ #10,D3
BRA.B L000FE
L000FD:
MOVEQ #$08,D3
L000FE:
MULU.W $000A(A5),D3
ADD.W _Window2+50(A4),D3 ;_Window2 + 50
MOVE.W D3,_p_col(A4) ;_p_col
MULU.W #$0009,D4
ADD.W _Window2+48(A4),D4 ;_Window2 + 48
MOVE.W D4,_p_row(A4) ;_p_row
MOVE.L (A7)+,D4
UNLK A5
RTS
_alloc_raster:
LINK A5,#-$0000
moveq #$0F,D3
ADD.W $0008(A5),D3
ASR.W #3,D3
AND.W #$FFFE,D3
MULU.W $000A(A5),D3
; ADDQ.W #1,D3
EXT.L D3
MOVE.L D3,-(A7)
JSR _lmalloc2
ADDQ.W #4,A7
; ADDQ.L #1,D0
; AND.L #$FFFFFFFE,D0
UNLK A5
RTS
_standout:
; LINK A5,#-$0000
CLR.B _addch_text+0(A4) ;_addch_text + 0
MOVE.B #$01,_addch_text+1(A4) ;_addch_text + 1
; UNLK A5
RTS
_standend:
; LINK A5,#-$0000
MOVE.B #$01,_addch_text+0(A4) ;_addch_text + 0
CLR.B _addch_text+1(A4) ;_addch_text + 1
; UNLK A5
RTS
_wtext:
; LINK A5,#-$0000
TST.B _map_up(A4) ;_map_up
BEQ.B L00100
MOVE.L _StdScr(A4),_Window2+30(A4) ;_StdScr,_Window2+30
PEA _Window2(A4) ;_Window2
JSR _OpenWindow
ADDQ.W #4,A7
MOVE.L D0,_TextWin(A4) ;_TextWin
; TST.L D0
BNE.B L000FF
PEA L00101(PC) ;"No Alternate Window"
JSR _fatal
ADDQ.W #4,A7
L000FF:
CLR.B _map_up(A4) ;_map_up
MOVE.L _TextWin(A4),_StdWin(A4) ;_TextWin,_StdWin
JSR _intui_sync(PC)
L00100:
; UNLK A5
RTS
L00101: dc.b "No Alternate Window",0
_wmap:
; LINK A5,#-$0000
TST.B _map_up(A4) ;_map_up
BNE.B L00102
TST.L _TextWin(A4) ;_TextWin
BEQ.B L00102
MOVE.L _TextWin(A4),-(A7) ;_TextWin
JSR _CloseWindow
ADDQ.W #4,A7
CLR.L _TextWin(A4) ;_TextWin
ST _map_up(A4) ;_map_up
MOVE.L _RogueWin(A4),_StdWin(A4) ;_RogueWin,_StdWin
JSR _intui_sync(PC)
L00102:
; UNLK A5
RTS
__graphch:
LINK A5,#-$0000
MOVEM.L a2/a6/D4-D7,-(A7)
MOVE.B $0009(A5),D4 ;in D4 is what we want to paint on the screen
MOVEQ #$00,D3
MOVE.B D4,D3
ASL.w #1,d3
LEA _char_data(A4),A1 ;_char_data
move.w 0(a1,d3.w),d1
BPL L00104
MOVE.W D4,-(A7)
JSR __addch
ADDQ.W #2,A7
L00103:
MOVEM.L (A7)+,D4-D7/a2/a6
UNLK A5
RTS
L00104:
lea _chbm(A4),a0 ;_chbm = srcbitmap
moveq #0,d0
MOVEA.L _StdWin(A4),A6 ;_StdWin
MOVEA.L $0032(A6),A1
move.l $0004(A1),a1 ;dstbitmap
MOVE.W _p_col(A4),D2 ;_p_col ;dstx
MOVE.W _p_row(A4),D3 ;_p_row = dsty
TST.B _map_up(A4) ;_map_up
BEQ.B L00106
ADD.W #$000C,D3 ;dsty + 12
L00106:
moveq #$000A,d4 ;sizex
moveq #$0009,d5 ;sizey
moveq #-$40,d6 ;we need $c0, minterm
moveq #-1,d7 ;we need $ff, mask
sub.l a2,a2 ;tempA
MOVEA.L _GfxBase(A4),A6 ;_GfxBase
JSR _LVOBltBitMap(A6)
; CLR.L -(A7) ;tempA
; PEA $00FF ;mask
; PEA $00C0 ;minterm, is a vanilla copy
; PEA $0009 ;sizey
; PEA $000A ;sizex
; MOVE.L D6,-(A7) ;dsty
; MOVE.W _p_col(A4),D3 ;_p_col
; EXT.L D3
; MOVE.L D3,-(A7) ;dstx
; MOVEA.L _StdWin(A4),A6 ;_StdWin
; MOVEA.L $0032(A6),A1
; MOVE.L $0004(A1),-(A7) ;dstbitmap
; CLR.L -(A7) ;srcy
; CLR.L -(A7) ;srcx
; PEA _chbm(A4) ;scrbitmap, _chbm
; JSR _BltBitMap
; LEA $002C(A7),A7
BRA.W L00103
__addch:
LINK A5,#-$0000
MOVEM.L D4/A2,-(A7)
LEA L00107(PC),A2
MOVE.B $0009(A5),(A2)
MOVEA.L _StdWin(A4),A6 ;_StdWin
MOVEA.L $0032(A6),A1
MOVE.B $0018(A1),D4
MOVE.B #$01,$0018(A1)
MOVE.L A2,_addch_text+12(A4) _addch_text + 12
MOVE.W _p_col(A4),D0 ;_p_col
MOVE.W _p_row(A4),D1 ;_p_row
lea _addch_text+0(A4),a1 ;_addch_text + 0
MOVE.L $0032(A6),a0
MOVEA.L _IntuitionBase(A4),A6 ;_IntuitionBase
JSR _LVOPrintIText(A6)
; MOVE.W _p_row(A4),D3 ;_p_row
; EXT.L D3
; MOVE.L D3,-(A7)
; MOVE.W _p_col(A4),D3 ;_p_col
; EXT.L D3
; MOVE.L D3,-(A7)
; PEA _addch_text+0(A4) ;_addch_text + 0
; MOVE.L $0032(A6),-(A7)
; JSR _PrintIText
; LEA $0010(A7),A7
MOVEA.L _StdWin(A4),A6 ;_StdWin
MOVEA.L $0032(A6),A1
MOVE.B D4,$0018(A1)
MOVEM.L (A7)+,D4/A2
UNLK A5
RTS
L00107:
dc.w $5800 ;"X",0
__clearbot:
; LINK A5,#-$0000
MOVE.W _p_row(A4),D3 ;_p_row
EXT.L D3
MOVEA.L D3,A6
PEA $0006(A6)
MOVE.W _p_col(A4),D3 ;_p_col
EXT.L D3
MOVE.L D3,-(A7)
MOVEA.L _StdWin(A4),A6 ;_StdWin
MOVE.L $0032(A6),-(A7)
JSR _GfxMove
LEA $000C(A7),A7
MOVEA.L _StdWin(A4),A6 ;_StdWin
MOVE.L $0032(A6),-(A7)
JSR _ClearScreen
ADDQ.W #4,A7
; UNLK A5
RTS
__clrtoeol:
; LINK A5,#-$0000
MOVE.W _p_row(A4),D3 ;_p_row
EXT.L D3
MOVEA.L D3,A6
PEA $0006(A6)
MOVE.W _p_col(A4),D3 ;_p_col
EXT.L D3
MOVE.L D3,-(A7)
MOVEA.L _StdWin(A4),A6 ;_StdWin
MOVE.L $0032(A6),-(A7)
JSR _GfxMove
LEA $000C(A7),A7
MOVEA.L _StdWin(A4),A6 ;_StdWin
MOVE.L $0032(A6),-(A7)
JSR _ClearEOL
ADDQ.W #4,A7
; UNLK A5
RTS
_winit:
LINK A5,#-$0002
MOVEM.L D4-D6/A2,-(A7)
PEA $001D ;version 29
PEA L00111(PC) ;"graphics.library"
JSR _OpenLibrary
ADDQ.W #8,A7
MOVE.L D0,_GfxBase(A4) ;_GfxBase
; TST.L _GfxBase(A4)
BNE.B L00108
PEA L00112(PC)
JSR _fatal
ADDQ.W #4,A7
L00108:
PEA $001D ;version 29
PEA L00113(PC) ;"intuition.library"
JSR _OpenLibrary
ADDQ.W #8,A7
MOVE.L D0,_IntuitionBase(A4) ;_IntuitionBase
; TST.L _IntuitionBase(A4)
BNE.B L00109
PEA L00114(PC)
JSR _fatal