We have both control settings https://github.com/endlessm/threadbare/wiki/Input-Handling
Currently the game supports both at the same time. But this should instead be an active choice.
This would allow us to display the corresponding hints in the input HUD. Right now, it is a bit confusing that both mouse and keys are displayed for the "throw" and "repel" actions, because there is not enough separation between the icons (maybe we need more separation in any case?):
Default to keyboard + mouse, because the game is best experienced in this way in PC.
The HookControl component has a mouse_aiming_timer for switching its behavior to aim with the keys or with the mouse. This should instead obey the new setting.
This new Control settings menu can be shared with #2321
We have both control settings https://github.com/endlessm/threadbare/wiki/Input-Handling
Currently the game supports both at the same time. But this should instead be an active choice.
This would allow us to display the corresponding hints in the input HUD. Right now, it is a bit confusing that both mouse and keys are displayed for the "throw" and "repel" actions, because there is not enough separation between the icons (maybe we need more separation in any case?):
Default to keyboard + mouse, because the game is best experienced in this way in PC.
The HookControl component has a
mouse_aiming_timerfor switching its behavior to aim with the keys or with the mouse. This should instead obey the new setting.This new Control settings menu can be shared with #2321