Testing #2347 via Remote Deploy → Run in Browser I saw the following export warnings:
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
WARNING: Depth of field blur is only available when using the Forward+ or Mobile renderer.
at: camera_attributes_set_dof_blur (servers/rendering/storage/camera_attributes_storage.cpp:70)
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
WARNING: Can't save Callables.
at: write_variant (core/io/resource_format_binary.cpp:1896)
SCRIPT ERROR: Invalid access to property or key 'quest' on a base object of type 'Node (game_state.gd)'.
at: _update_ability_name (res://scenes/game_elements/props/powerup/components/powerup.gd:65)
GDScript backtrace (most recent call first):
[0] _update_ability_name (res://scenes/game_elements/props/powerup/components/powerup.gd:65)
[1] _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:43)
SCRIPT ERROR: Invalid assignment of property or key 'action' with value of type 'String' on a base object of type 'Nil'.
at: _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:44)
GDScript backtrace (most recent call first):
[0] _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:44)
SCRIPT ERROR: Invalid access to property or key 'quest' on a base object of type 'Node (game_state.gd)'.
at: _update_ability_name (res://scenes/game_elements/props/powerup/components/powerup.gd:65)
GDScript backtrace (most recent call first):
[0] _update_ability_name (res://scenes/game_elements/props/powerup/components/powerup.gd:65)
[1] _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:43)
SCRIPT ERROR: Invalid assignment of property or key 'action' with value of type 'String' on a base object of type 'Nil'.
at: _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:44)
GDScript backtrace (most recent call first):
[0] _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:44)
SCRIPT ERROR: Invalid access to property or key 'quest' on a base object of type 'Node (game_state.gd)'.
at: _update_ability_name (res://scenes/game_elements/props/powerup/components/powerup.gd:65)
GDScript backtrace (most recent call first):
[0] _update_ability_name (res://scenes/game_elements/props/powerup/components/powerup.gd:65)
[1] _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:43)
SCRIPT ERROR: Invalid assignment of property or key 'action' with value of type 'String' on a base object of type 'Nil'.
at: _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:44)
GDScript backtrace (most recent call first):
[0] _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:44)
SCRIPT ERROR: Invalid access to property or key 'quest' on a base object of type 'Node (game_state.gd)'.
at: _update_ability_name (res://scenes/game_elements/props/powerup/components/powerup.gd:65)
GDScript backtrace (most recent call first):
[0] _update_ability_name (res://scenes/game_elements/props/powerup/components/powerup.gd:65)
[1] _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:43)
SCRIPT ERROR: Invalid assignment of property or key 'action' with value of type 'String' on a base object of type 'Nil'.
at: _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:44)
GDScript backtrace (most recent call first):
[0] _set_ability (res://scenes/game_elements/props/powerup/components/powerup.gd:44)
WARNING: Parent path './PlayersContainer/charlie/PlayerInteraction/InteractMarker' for node 'InteractLabel' has vanished when instantiating: 'res://scenes/quests/story_quests/after_the_tremor/3_combat/after_the_tremor_combat.tscn'.
at: instantiate (scene/resources/packed_scene.cpp:211)
WARNING: res://scenes/quests/story_quests/after_the_tremor/3_combat/after_the_tremor_combat.tscn: A node in the scene this one inherits from has been removed or moved, so a recovery process needs to take place. Please re-save this scene to avoid the cost of this process next time.
at: instantiate (scene/resources/packed_scene.cpp:290)
WARNING: Node './InteractLabel' was modified from inside an instance, but it has vanished.
at: instantiate (scene/resources/packed_scene.cpp:310)
WARNING: Parent path './PlayersContainer/bryan/PlayerInteraction/InteractMarker/InteractLabel' for node 'LabelContainer' has vanished when instantiating: 'res://scenes/quests/story_quests/after_the_tremor/3_combat/after_the_tremor_combat.tscn'.
at: instantiate (scene/resources/packed_scene.cpp:211)
WARNING: Node './LabelContainer' was modified from inside an instance, but it has vanished.
at: instantiate (scene/resources/packed_scene.cpp:310)
ERROR: The Image width specified (0 pixels) must be greater than 0 pixels.
at: initialize_data (core/io/image.cpp:2389)
ERROR: Invalid image: image is empty
at: create_from_image (scene/resources/image_texture.cpp:58)
ERROR: The Image width specified (0 pixels) must be greater than 0 pixels.
at: initialize_data (core/io/image.cpp:2389)
ERROR: Invalid image: image is empty
at: create_from_image (scene/resources/image_texture.cpp:58)
This is as of commit 9d37b03.
Testing #2347 via Remote Deploy → Run in Browser I saw the following export warnings:
This is as of commit 9d37b03.