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49 lines (39 loc) · 2.27 KB
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Copy pathbufferManager.hpp
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49 lines (39 loc) · 2.27 KB
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#pragma once
#include <vulkan/vulkan.h>
#include <vector>
#include "vertex.h"
class BufferManager
{
public:
BufferManager()
{
}
~BufferManager()
{
}
std::vector<VkBuffer> vertexBuffers;
std::vector<VkDeviceSize> vertexBufferSizes;
std::vector<VkDeviceMemory> vertexBufferMemory;
std::vector<VkBuffer> indexBuffers;
std::vector<VkDeviceMemory> indexBufferMemory;
std::vector<VkBuffer> shaderStorageBuffers;
std::vector<VkDeviceMemory> shaderStorageBuffersMemory;
std::vector<VkBuffer> computeUniformBuffers;
std::vector<VkDeviceMemory> computeUniformBuffersMemory;
std::vector<void *> computeUniformBuffersMapped;
std::vector<VkBuffer> uniformBuffers;
std::vector<VkDeviceMemory> uniformBuffersMemory;
std::vector<void *> uniformBuffersMapped;
void createComputeUniformBuffers(int MAX_FRAMES_IN_FLIGHT, VkDevice device, VkPhysicalDevice physicalDevice, int count);
void updateComputeUniformBuffer(uint32_t currentImage, float deltaTime);
void createUniformBuffers(int MAX_FRAMES_IN_FLIGHT, VkDevice device, VkPhysicalDevice physicalDevice, int count);
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory, VkDevice device, VkPhysicalDevice physicalDevice);
void freeVertexBuffer(int index, VkDevice device, VkQueue graphicsQueue);
void freeIndexBuffer(int index, VkDevice device, VkQueue graphicsQueue);
void createShaderStorageBuffer(const std::vector<Particle> &particles, int MAX_FRAMES_IN_FLIGHT, int targetBuffer, VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue graphicsQueue);
void createVertexBuffer(const std::vector<Vertex> &verts, int targetBuffer, VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue graphicsQueue);
void createIndexBuffer(const std::vector<uint32_t> &inputIndices, int targetBuffer, VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue graphicsQueue);
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size, VkDevice device, VkCommandPool commandPool, VkQueue graphicsQueue);
void cleanup(VkDevice device);
void updateUniformBuffer(uint32_t currentImage, glm::mat4 transformation, glm::mat4 view, glm::mat4 proj);
};