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button.cpp
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171 lines (139 loc) · 6.48 KB
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#include "button.hpp"
#include "bufferManager.hpp"
#include "descriptorManager.hpp"
#include <iostream>
Button::Button(Renderer &renderer, int *nextRenderingId, const std::string &label, glm::vec3 position, std::array<glm::vec2, 2> verticesOffsets, std::string texture)
: UI(renderer, nextRenderingId, position), label(label), verticesOffsets(verticesOffsets)
{
if (texture != "models/couch/diffuse.png")
{
hasTexture = 1;
}
initButtonVertices();
initGraphics(renderer, texture);
buttonText = new Text(renderer, nextRenderingId, label, glm::vec3(position.x, position.y, position.z + 0.1));
}
void Button::initGraphics(Renderer &renderer, std::string texture)
{
textureManager.createTextureImage(texture, renderer.deviceManager.device, renderer.deviceManager.physicalDevice, renderer.commandPool, renderer.graphicsQueue);
textureManager.createTextureImageView(renderer.deviceManager.device);
textureManager.createTextureSampler(renderer.deviceManager.device, renderer.deviceManager.physicalDevice);
renderer.bufferManager.createVertexBuffer(vertices, id, renderer.deviceManager.device, renderer.deviceManager.physicalDevice, renderer.commandPool, renderer.graphicsQueue);
renderer.bufferManager.createUniformBuffers(renderer.MAX_FRAMES_IN_FLIGHT, renderer.deviceManager.device, renderer.deviceManager.physicalDevice, 1);
renderer.descriptorManager.addDescriptorSets(renderer.deviceManager.device, renderer.MAX_FRAMES_IN_FLIGHT, 1, textureManager.textureImageView, textureManager.textureSampler);
}
void Button::initGraphics(Renderer &renderer)
{
textureManager.createTextureImage("models/couch/diffuse.png", renderer.deviceManager.device, renderer.deviceManager.physicalDevice, renderer.commandPool, renderer.graphicsQueue);
textureManager.createTextureImageView(renderer.deviceManager.device);
textureManager.createTextureSampler(renderer.deviceManager.device, renderer.deviceManager.physicalDevice);
renderer.bufferManager.createVertexBuffer(vertices, id, renderer.deviceManager.device, renderer.deviceManager.physicalDevice, renderer.commandPool, renderer.graphicsQueue);
renderer.bufferManager.createUniformBuffers(renderer.MAX_FRAMES_IN_FLIGHT, renderer.deviceManager.device, renderer.deviceManager.physicalDevice, 1);
renderer.descriptorManager.addDescriptorSets(renderer.deviceManager.device, renderer.MAX_FRAMES_IN_FLIGHT, 1, textureManager.textureImageView, textureManager.textureSampler);
}
void Button::draw(Renderer *renderer, int currentFrame, glm::mat4 transformation, glm::mat4 view, glm::mat4 projectionMatrix, VkCommandBuffer commandBuffer)
{
if (hide)
return;
glm::mat4 newTransformation = glm::scale(transformation, scale);
VkBuffer vertexBuffersArray[] = {renderer->bufferManager.vertexBuffers[id]};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffersArray, offsets);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->pipelineManager.pipelineLayout, 0, 1, &renderer->descriptorManager.descriptorSets[currentFrame + id * renderer->MAX_FRAMES_IN_FLIGHT], 0, nullptr);
renderer->bufferManager.updateUniformBuffer(currentFrame + id * renderer->MAX_FRAMES_IN_FLIGHT, newTransformation, view, projectionMatrix);
MaterialData materialData;
materialData.diffuseColor = currentColor;
materialData.hasTexture = hasTexture;
vkCmdPushConstants(commandBuffer, renderer->pipelineManager.pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(MaterialData), &materialData);
vkCmdDraw(commandBuffer, static_cast<uint32_t>(vertices.size()), 1, 0, 0);
buttonText->draw(renderer, currentFrame, transformation, view, projectionMatrix, commandBuffer);
}
void Button::updateState(float mouseX, float mouseY, bool mousePressed)
{
bool canClick = isHovered && !isPressed;
isHovered = (mouseX > position.x + verticesOffsets[0].x && mouseX < position.x + verticesOffsets[1].x && mouseY < abs(position.y + verticesOffsets[0].y) && mouseY > abs(position.y + verticesOffsets[1].y));
isPressed = isHovered && mousePressed;
if (isPressed)
{
currentColor = pressedColor;
}
else if (isHovered)
{
currentColor = hoverColor;
}
else
{
currentColor = normalColor;
}
if (isPressed)
{
if (!clicked && canClick)
{
callback();
}
clicked = true;
}
else
{
clicked = false;
}
}
void Button::initButtonVertices()
{
vertices.clear();
Vertex v0;
v0.pos = glm::vec3(verticesOffsets[0].x, verticesOffsets[1].y, -0.1f);
v0.color = glm::vec3(0);
v0.normal = glm::vec3(-1.0f);
v0.texPos = glm::vec2(0, 1);
Vertex v1;
v1.pos = glm::vec3(verticesOffsets[0].x, verticesOffsets[0].y, -0.1f);
v1.color = glm::vec3(0);
v1.normal = glm::vec3(-1.0f);
v1.texPos = glm::vec2(0, 0);
Vertex v2;
v2.pos = glm::vec3(verticesOffsets[1].x, verticesOffsets[0].y, -0.1f);
v2.color = glm::vec3(0);
v2.normal = glm::vec3(-1.0f);
v2.texPos = glm::vec2(1, 0);
Vertex v3;
v3.pos = glm::vec3(verticesOffsets[1].x, verticesOffsets[1].y, -0.1f);
v3.color = glm::vec3(0);
v3.normal = glm::vec3(-1.0f);
v3.texPos = glm::vec2(1, 1);
vertices.push_back(v0);
vertices.push_back(v1);
vertices.push_back(v2);
vertices.push_back(v2);
vertices.push_back(v3);
vertices.push_back(v0);
}
void Button::cleanup(VkDevice device, Renderer &renderer)
{
if (buttonText)
{
buttonText->cleanup(device, renderer);
delete buttonText;
}
if (renderer.bufferManager.vertexBuffers.size() > id && renderer.bufferManager.vertexBuffers[id] != VK_NULL_HANDLE)
{
vkDestroyBuffer(device, renderer.bufferManager.vertexBuffers[id], nullptr);
renderer.bufferManager.vertexBuffers[id] = VK_NULL_HANDLE;
}
for (int i = 0; i < renderer.MAX_FRAMES_IN_FLIGHT; i++)
{
vkDestroyBuffer(device, renderer.bufferManager.uniformBuffers[id * renderer.MAX_FRAMES_IN_FLIGHT + i], nullptr);
renderer.bufferManager.uniformBuffers[id * renderer.MAX_FRAMES_IN_FLIGHT + i] = VK_NULL_HANDLE;
}
uint32_t descriptorSetCount = renderer.MAX_FRAMES_IN_FLIGHT;
uint32_t startIndex = id * renderer.MAX_FRAMES_IN_FLIGHT;
if (renderer.descriptorManager.descriptorSets.size() >= startIndex + descriptorSetCount)
{
VkDescriptorSet *pDescriptorSets = renderer.descriptorManager.descriptorSets.data() + startIndex;
VkResult result = vkFreeDescriptorSets(device, renderer.descriptorManager.descriptorPool, descriptorSetCount, pDescriptorSets);
if (result != VK_SUCCESS)
{
std::cerr << "Failed to free descriptor sets for button id " << id << std::endl;
}
}
}