Hi,
Are you still supporting this ANE? I am having trouble uploading the ipa to the crashlytics/fabric dashboard as I keep getting this error when running the bash script:
** BUILD FAILED **
The following build commands failed:
PhaseScriptExecution Run\ Script build/dsymupload.build/Release/dsymupload.build/Script-398BD51C1876C966003AAA43.sh
I've looked through it and found the run script is referencing the crashlytics framework path incorrectly:
export CRASHLYTICS_FRAMEWORK_PATH=$SCRIPT_DIR/../ios/Crashlytics.framework
where the crashyltics framework is actually found in /../ios/Frameworks/Crashlytics.framework
Editing this line has had no effect however so I was wondering if there was anywhere else where this location change may be having an effect? I can't seem to find any.
Thanks for you time.
Adam
ps. Some people have mentioned a bug where it crashes on bootup. I have fixed this for iOS by replacing the infoAdditions in your readme with:
<key>Fabric</key>
<dict>
<key>APIKey</key>
<string>{API_KEY_HERE}</string>
<key>Kits</key>
<array>
<dict>
<key>KitName</key>
<string>Crashlytics</string>
<key>KitInfo</key>
<dict/>
</dict>
</array>
</dict>
Hi,
Are you still supporting this ANE? I am having trouble uploading the ipa to the crashlytics/fabric dashboard as I keep getting this error when running the bash script:
** BUILD FAILED **
The following build commands failed:
PhaseScriptExecution Run\ Script build/dsymupload.build/Release/dsymupload.build/Script-398BD51C1876C966003AAA43.sh
I've looked through it and found the run script is referencing the crashlytics framework path incorrectly:
export CRASHLYTICS_FRAMEWORK_PATH=$SCRIPT_DIR/../ios/Crashlytics.framework
where the crashyltics framework is actually found in /../ios/Frameworks/Crashlytics.framework
Editing this line has had no effect however so I was wondering if there was anywhere else where this location change may be having an effect? I can't seem to find any.
Thanks for you time.
Adam
ps. Some people have mentioned a bug where it crashes on bootup. I have fixed this for iOS by replacing the infoAdditions in your readme with:
<key>Fabric</key><dict><key>APIKey</key><string>{API_KEY_HERE}</string><key>Kits</key><array><dict><key>KitName</key><string>Crashlytics</string><key>KitInfo</key><dict/></dict></array></dict>