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I am using version 3.4.2, and TestLateUpdateSys queries TestCom, but there isn’t a single Entity in the store that has TestCom. Why does TestLateUpdateSys show 22 entities? #121
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I am using version 3.4.2, and TestLateUpdateSys queries TestCom, but there isn’t a single Entity in the store that has TestCom. Why does TestLateUpdateSys show 22 entities?
[ECS][World] LateUpdateSystemRoot PerfReport:
stores: 1 E M last ms sum ms updates last mem sum mem entities
----------------------------- --- -------- -------- -------- -------- -------- --------
LateUpdateSystems [8] + m 0.027 4.043 4 0 0
| TestLateUpdateSys + m 0.003 0.169 4 0 0 22
| IKAniLateUpdateSys + m 0.002 0.155 4 0 0 22
| FollowLateUpdateSys + m 0.005 0.292 4 0 0 22
| WindNoiseLateUpdateSys + m 0.002 0.716 4 0 0 22
| RendererLateUpdateSys + m 0.001 0.619 4 0 0 22
| GPUInstancingIndirectCollec + m 0.002 0.613 4 0 0 22
| GPUInstancingIndirectRender + m 0.001 0.155 4 0 0 22
| DestroyLateUpdateSys + m 0.006 1.168 4 0 0 22
| TimeInGame = 999 DateInRealWorld = 17:59:18.297.2, FrameCount = 16 |
UnityEngine.Debug:Log (object)
UnityGameCoreLib.DebugMgr:LogCore (UnityGameCoreLib.DebugMgr/LogType,System.Func`1<string>) (at Assets/UnityGameCoreLib/Basic/Script/Manager/DebugMgr.cs:267)
UnityGameCoreLib.DebugMgr:LogInfo (System.Func`1<string>) (at Assets/UnityGameCoreLib/Basic/Script/Manager/DebugMgr.cs:284)
UnityGameCoreLib.FrifloECS.World:LateUpdate () (at Assets/UnityGameCoreLib/Basic/Script/ECS/FrifloECS/Core/World.cs:95)
UnityGameCoreLib.FrifloECS.ECSMgr:LateUpdate () (at Assets/UnityGameCoreLib/Basic/Script/ECS/FrifloECS/Core/ECSMgr.cs:141)
UnityGameCoreLib.ControlUnit:LateUpdate () (at Assets/UnityGameCoreLib/Basic/Script/ControlUnit.cs:395)
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