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See the new native WebGPU port: WebGPU Noise Compute Textures with a proof-of-concept volumetric cloud simulator and a explainer on 3D texture tiling with toroidal noise.
Multithreaded heightmap/noise texture generation tests for a bunch of different noise algorithms. 35+ variants plus some spherical and planar terrain generation tests, and some vector field tests with WIP erosion sims. Needs to move to the GPU but it's not that slow and the resolution is theoretically infinite.
Run npm i -g tinybuild then tinybuild to build/run the project. Babylonjs is using webgpu so use a chrome based browser, or android.