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------
TODO:
add to api reference doc:
imageFrame = FrameBuffer
- add sampler and texturing primitives
------
done - add contact info to overview and api docs
if something is confusing and needs to be clarified or have questions
write email or ask on irc haskell-game
help us to improve the documentation
figures for overview:
Pipeline inputs:
done - tetrahedron image with attributes on it
Frames and images:
image
color image
depth image
Pipelines/Constant frames
done - screenshot
Pipelines/Rasterization
diagram of a rasterized triangle
Pipelines/Shading
add a more simple shading example with a screenshot
also add a screenshot for the fancy shading example
Pipelines/Accumulation
Pipelines/Putting all together
done - screenshot
idea:
make the code snipets interactive with embedded online editor (like iron python)
package overview page:
build instructions
explanations of purposes
recent packages
lambdacube-ir
lambdacube-gl
lambdacube-compiler
deprecated packages
edsl
lambdacube-edsl
lambdacube-core
engine
lambdacube-engine
lambdacube-bullet
- screenshots on front page
- feature list on front page
static typing/compile time spec conformance/no blank screen
unified language for GL + GLSL
easy code reuse
live coding / boosts creativity
multiplatform/easy to integrate/supported backends: JavaScript C++ C# Java Haskell PureScript (typescript, swift, objc, python)