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Copy file name to clipboardExpand all lines: README.md
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@@ -84,7 +84,7 @@ export default function App() {
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-`autoCenter` shifts the mesh bbox center to local origin.
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-`meshResolution` chooses `"lossy"` (default) or `"lossless"` optimization. STL imports use the conservative lossless path in both modes.
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-`castShadow` emits CSS-projected shadows in dynamic lighting mode.
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- Tooling can reuse `buildPolyMeshTransform`, `worldPositionToPolyCss`, `worldDirectionToPolyCss`, `worldDistanceToPolyCss`, `polyCssDistanceToWorld`, and `polyCssPositionToWorld` for renderer-compatible transforms and world/CSS conversions.
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- Tooling can reuse `buildPolyMeshTransform`, `buildPolySceneTransform`, `worldPositionToPolyCss`, `worldDirectionToPolyCss`, `worldDirectionalLightToPolyCss`, `worldDistanceToPolyCss`, `polyCssDistanceToWorld`, and `polyCssPositionToWorld` for renderer-compatible transforms and world/CSS conversions.
-`autoCenter` shifts the mesh bbox center to local origin.
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-`meshResolution` chooses `"lossy"` (default) or `"lossless"` optimization. Lossy also applies bounded seam repair; STL imports use the conservative lossless path in both modes.
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-`castShadow` emits CSS-projected shadows in dynamic lighting mode.
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-
- Tooling can reuse `buildPolyMeshTransform`, `worldPositionToPolyCss`, `worldDirectionToPolyCss`, `worldDistanceToPolyCss`, `polyCssDistanceToWorld`, and `polyCssPositionToWorld` for renderer-compatible transforms and world/CSS conversions.
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- Tooling can reuse `buildPolyMeshTransform`, `buildPolySceneTransform`, `worldPositionToPolyCss`, `worldDirectionToPolyCss`, `worldDirectionalLightToPolyCss`, `worldDistanceToPolyCss`, `polyCssDistanceToWorld`, and `polyCssPositionToWorld` for renderer-compatible transforms and world/CSS conversions.
-`autoCenter` shifts the mesh bbox center to local origin.
102
102
-`meshResolution` chooses `"lossy"` (default) or `"lossless"` optimization. Lossy also applies bounded seam repair; STL imports use the conservative lossless path in both modes.
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103
-`castShadow` emits CSS-projected shadows in dynamic lighting mode.
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-
- Tooling can reuse `buildPolyMeshTransform`, `worldPositionToPolyCss`, `worldDirectionToPolyCss`, `worldDistanceToPolyCss`, `polyCssDistanceToWorld`, and `polyCssPositionToWorld` for renderer-compatible transforms and world/CSS conversions.
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+
- Tooling can reuse `buildPolyMeshTransform`, `buildPolySceneTransform`, `worldPositionToPolyCss`, `worldDirectionToPolyCss`, `worldDirectionalLightToPolyCss`, `worldDistanceToPolyCss`, `polyCssDistanceToWorld`, and `polyCssPositionToWorld` for renderer-compatible transforms and world/CSS conversions.
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