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I looked at the readme and wiki, but I don't think the performance is really covered that much besides some mentions of "efficient ray intersection finding". Would it be possible to elaborate on the performance characteristics of nanort? I found nanort from the issue on Embree not supporting double precision. One of the reasons I was starting with Embree was their paper on the high performance aspect of it, however for the scientific computing side the accuracy is also important.
Are there any benchmarks or even rough expectations for the difference between a single ray intersection with triangles in the BVH from nanort compared to Embree or the other raytracers?
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