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71 lines (59 loc) · 778 Bytes
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# Godot 4+ specific ignores
.godot/
# Godot-specific
.import/
*.import
.export/
*.export
export.cfg
export_presets.cfg
export_credentials.cfg
.editorconfig
# Project specific
addons/*_test/
# Imported translations (automatically generated from CSV files)
*.translation
# System-specific
.DS_Store
Thumbs.db
# OS/IDE stuff
*.tmp
*.log
*.swp
.vscode/
.idea/
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
*.csproj
*.sln
# Compiled binaries or builds (not source-controlled)
*.exe
*.dll
*.so
*.dylib
*.apk
*.aab
*.zip
*.pck
*.bin
#ignoring the large files so they are not pushed, but managed locally
# Handle large binary files
# Image
#*.png
*.jpg
*.tga
*.tiff
*.svg
*.psd
# Audio / Video
*.wav
*.ogg
*.mp3
*.mp4
# 3D
*.glb
*.fbx
*.blend
*.blend1