The crate is part of the linktime project.
A crate for defining linker-backed sections in Rust.
link-section provides two attributes:
#[section(...)]defines a section handle. The handle is astaticitem used to inspect the section at runtime, usually as a slice. The handle's visibility determines where items may be submitted: public handles can be submitted from any module, while private handles can only be submitted from the module that defines them.#[in_section(path::to::SECTION)]submits an item to that section. A submitted item is an item annotated with#[in_section(...)]; depending on the section kind, it may also remain usable directly at the submission site. Thepath::to::SECTIONmust be visible to the submission site.
Together, these attributes let separately-declared items be collected into one linker section and accessed through a single section handle.
Importantly, even though the linker is used to collect items, the visibility of the section handle determines where items may be submitted: public handles can be submitted from any crate (assuming the submitting crate references the one with the collection handle), while private handles can only be submitted from the crate that defines them.
The section name is generated from the name of the item and a location of the item within the source tree. This means that you may have more than one independent section with the item name in a project, and they will not conflict.
Note that if you are generating sections from a macro, you must include at least one token from the top-level macro call in the section definition to avoid conflicts with tokens that are provided purely from the macro itself.
To allow for submission of items without visibility constraints, the crate
provides an unsafe option for the submission macro where the section's
name and attributes may be specified manually:
pub struct MyType(u8);
mod my_private_section {
// Specify a section name so it can be used without a direct reference.
#[section(typed, unsafe, name = my_crate::SECTION_NAME)]
static MY_SECTION: link_section::TypedSection<MyType>;
}
mod elsewhere {
// This must match the definition site!
#[in_section(unsafe, name = my_crate::SECTION_NAME, type = typed)] // optionally: aux(main = MAIN_SECTION)
static ITEM: MyType = MyType(42);
}Section definition:
#[section(<kind>)]#[section(<kind>, aux(main = <path::to::MAIN_SECTION>))]#[section(unsafe, type = <kind>)]#[section(unsafe, type = <kind>, name = <name>)]
Section submission:
#[in_section(path::to::SECTION)]#[in_section(unsafe, type = <kind>, name = <name>)]
There are five section kinds:
untyped: Collects related code or data in one linker section without exposing a typed slice. This is useful for co-location, phase-specific code, or platform-specific section placement.typed: Stores values of one type and exposes them as an immutable slice.mutable: Stores values of one type and exposes them as a mutable slice.reference: Stores values of one type, exposes them as an immutable slice, and also lets each submitted item be used as a reference at its submission site.movable: Stores values of one type and exposes them as a mutable slice, and also lets each submitted item be used as a reference at its submission site. The entire section is available as a mutable slice, and items may be reordered during startup initialization (see [TypedMovableSection] for more details).
| Section Kind | Immutable Slice | Mutable Slice | const Items |
static / Reference Items |
|---|---|---|---|---|
untyped |
❌ | ❌ | ✅ | ✅ |
typed |
✅ | ❌ | ✅ | |
mutable |
✅ | ✅ | ✅ | ❌ |
reference |
✅ | ❌ | ✅ | ✅ |
movable |
✅ | ✅ | ❌ | ✅ |
static submissions for typed sections; WASM uses
const submissions only.
Items are submitted with #[in_section(SECTION)].
A const submission copies the value into the section. The original constant
remains usable as a normal Rust constant, and the section receives its own
stored copy.
#[in_section(MY_SECTION)]
pub const ITEM: MyType = MyType::new();A static submission stores the static directly in the section. References to
the static and references obtained from the section slice point at the same
underlying object. static submissions are supported for typed sections on
native targets and for reference sections.
#[in_section(MY_SECTION)]
pub static ITEM: MyType = MyType::new();A fn submitted to a typed section is stored as a function pointer. The
function body itself is not placed into the typed data section.
#[section(typed)]
pub static FUNCTIONS: link_section::TypedSection<fn()>;
#[in_section(FUNCTIONS)]
pub fn callback() {
// ...
}| Platform | Support |
|---|---|
| Linux | ✅ Supported, uses orphan section handling (§1) |
| *BSD | ✅ Supported, uses orphan section handling (§1) |
| macOS | ✅ Fully supported |
| Windows | ✅ Fully supported |
| WASM | ✅ Fully supported, via emulation (§2) |
| AIX | ✅ Supported (§3) (§4) |
| Other LLVM/GCC platforms | ✅ Supported, uses orphan section handling (§1) |
(§1) Orphan section handling is a feature of the linker that allows sections to be defined without a pre-defined name.
(§2) WASM requires const items, and uses ctor-like initialization to copy
data to a contiguous section. To access link-section slices in WASM in #[ctor]
functions, make sure to use at least #[ctor(priority = 1)].
(§3) AIX requires -C link-arg=-bdbg:namedsects:ss which enables functionality
similar to LLVM/GCC's orphan section handling.
(§4) Empty sections are not currently supported: ensure every section has at least
one item, or pass the -C link-arg=-berok linker flag to ignore errors.
Each platform has a slightly different implementation of section control.
- Has start/end symbols: ✅ (C-compatible names only)
- Supports linker sorting: ❌
On Linux and other LLVM/GCC platforms, the linker supports orphan sections,
which allow sections to be defined without a pre-defined name. These sections
are emitted as if they were r/w .data. For sections with C-compatible names,
the linker will emit start/end symbols for the section.
Orphan sections are not sorted via numeric suffix (e.g.: SECTION.1,
SECTION.2, etc.) with the default linker script.
- Has start/end symbols: ✅
- Supports linker sorting: ❌
On macOS, sections are configured via __DATA or __TEXT prefix and option
suffixes (regular, no_dead_strip, etc.). The linker emits start and stop
symbols, but Rust requires a (somewhat-stable) \x01 prefix to avoid mangling
the section name. macOS does not support ordering in the linker.
- Has start/end symbols: ❌
- Supports linker sorting: ✅
On Windows, the linker does not emit start/end symbols, but all sections with a common prefix are automatically sorted by suffix, allowing us to use suffixes to control placement of start/stop symbols that we emit.
See this blog post and this blog post for more details about the alphabetical sorting rule.
- Has start/end symbols: ❌
- Supports linker sorting: ❌
On WASM platforms there are no linker-provided start/end symbols and no linker
ordering. Normally, WASM does not support placing arbitrary data in link
sections - only non-pointer data is supported. To work around this, the WASM
support uses const items and pre-main construction functions to gather each
entry into a contiguous section allocated at startup.
Each submitted item emits a plain (linear-memory) static "list node" plus an
.init_array.0 constructor that threads the node onto an intrusive linked list
rooted in the section. Because these nodes are interior-mutable and have their
address taken, LLVM cannot merge them even under fat LTO, so the item
count is always exact.
The list is materialised into one contiguous allocation by an eager,
ordered constructor. Item submissions run at .init_array.0 (priority 0), and
each section emits a finalization constructor at .init_array.1 (priority 1).
Because wasm-ld orders .init_array.* by the integer value of the suffix, the
finalizer is guaranteed to run after every submission and before any
#[ctor(priority >= 2)] and before main — a well-defined pre-main time
rather than "whenever the section is first read".
[Ref] / [MovableRef] handles carry a pointer to their owning section and also
flatten it on first dereference. That lazy path is an idempotent backstop for the
one remaining tie: an explicit #[ctor(priority = 1)] that runs before the
finalizer. As a result the #[ctor] priority requirement is the same as
elsewhere: to read a link section or dereference a [Ref] / [MovableRef]
handle from a #[ctor], use at least #[ctor(priority = 1)]. Reads from main
(or any later constructor) are always safe.
A #[ctor(priority = 0)] that reads section bounds (not a [Ref]) is the one
corner that breaks: it interleaves with .init_array.0 submissions, triggers an
early lazy flatten, and then any later submission panics (the section is already
materialised). The contract — use at least priority 1 — is unchanged, but the
panic now names the section and the likely cause.
- Has start/end symbols: ✅
- Supports linker sorting: ❌
AIX maps Rust's #[link_section] to csects (Control Sections), which act like
subsections of the larger .text and .data sections
↳.
A csect is the smallest, indivisible unit of code or data.
By default, AIX does not have section start/stop symbols, but the most recent
versions of the linker added a new -bdbg:namedsects:ss flag which enables
section start/stop symbols
↳.
This flag can be set with -C link-arg=-bdbg:namedsects:ss (or by upgrading to
a recent Rust version that sets this automatically
↳
to support link sections.
The linker will report an error like this if the start/stop symbols are not found:
= note: ld: 0711-317 ERROR: Undefined symbol: __start__data_link_section_DATABASES
ld: 0711-317 ERROR: Undefined symbol: __stop__data_link_section_DATABASES
ld: 0711-345 Use the -bloadmap or -bnoquiet option to obtain more information.
In addition, the linker may report the same errors if a section is empty. It is
recommended that you either (1) provide a sentinel item for AIX that can be skipped
in the slice, or (2) pass the -C link-arg=-berok linker flag to ignore the error.
For debugging AIX link-section issues, -C link-arg=-bmap:[path]/linker.out and
-C link-arg=-bnoquiet may also be useful.
AIX supports a special mode to strip (strip -r) that preserves structural
symbols like csects and exports. A future version of link-section may add
support for loading csect bounds from the binary's symbol table.
[target.powerpc64-ibm-aix]
rustflags = [
"-C", "link-arg=-bdbg:namedsects:ss", # required
"-C", "link-arg=-bmap:linker.out", # for debugging
"-C", "link-arg=-bnoquiet", # for debugging
]Typed sections provide a section where all items are of a specific, sized type. The typed section may be accessed as a slice of the type at zero cost if desired.
A typed section can be created from either static or const items.
For const items: a copy of the const is materialised at link time, while the
constant itself remains available for use as a constant in const contexts.
For static items: the static is stored directly in the link section.
fn items are special-cased and stored as function pointers in the typed
section.
Mutable sections (ie: [TypedMutableSection] and [TypedMovableSection])
require exclusive access to the section's memory while calling
[TypedMutableSection::as_mut_slice] or [TypedMovableSection::as_mut_slice].
This is normally satisfied only during pre-main initialization (for example
inside a #[ctor]). After main, the caller must guarantee no concurrent reads
or writes from other threads and no active Rust references into the section.
It is highly recommended not to access the mutable references after main has
started.
Create an untyped section using the #[section] macro that keeps related items
in close proximity:
use link_section::{in_section, section};
#[section(untyped)]
pub static CODE_SECTION: link_section::Section;
#[in_section(CODE_SECTION)]
pub fn link_section_function() {
println!("link_section_function");
}Create a typed section using the #[section] macro that stores items of a
specific, sized type from static or const items:
mod my_registry {
use link_section::{in_section, section};
pub struct MyStruct {
name: &'static str,
}
#[section(typed)]
pub static MY_REGISTRY: link_section::TypedSection<MyStruct>;
// Registers a `const` item.
mod register_a_constant {
use super::*;
// A copy of this constant is registered in the link section.
#[in_section(MY_REGISTRY)]
pub const LINKED_MY_STRUCT: MyStruct = MyStruct { name: "my_struct" };
}
// Registers a `static` item.
mod register_a_static {
use super::*;
// This static lives directly in the link section.
#[in_section(MY_REGISTRY)]
pub static LINKED_MY_STRUCT: MyStruct = MyStruct { name: "my_struct_2" };
}
}link-section would have been far more challenging to implement without dtolnay's great linkme project paving the way.