There is a property on spawners, ReturnOnDeactivate, which effectively teleports mobs back the spawner when the sector is deactivated. Unfortunately the problem is part of several bigger issues.
- The sector the mob is at, and the "home" sector should both have to be deactivated.
- This property is redundant to the OnThink override ReturnsToHome which forces the mob to try to unintelligently run back to "home" instead of pathfinding.
- "Home" is currently set to the spawner's location, regardless of where they spawn. This should be set to the actual location they spawn.