I don't know if it is related to the Raspberry Pi, but the image is corrupted in all games as if the z-buffer were reversed (objects in the background are displayed on front of the ones in the foreground, and most objects are horribly mangled). I am adding a screenshot to make things a little bit clearer. I compiled a more recent version to replace the one that has been installed, but nothing changed. No option seems to have an impact on that (including the z-buffer depth 16/32).
I am not a 3D expert, so I am unsure where I have to look in the system to find out something potentially useful (and Google didn't find anything useful).

I don't know if it is related to the Raspberry Pi, but the image is corrupted in all games as if the z-buffer were reversed (objects in the background are displayed on front of the ones in the foreground, and most objects are horribly mangled). I am adding a screenshot to make things a little bit clearer. I compiled a more recent version to replace the one that has been installed, but nothing changed. No option seems to have an impact on that (including the z-buffer depth 16/32).
I am not a 3D expert, so I am unsure where I have to look in the system to find out something potentially useful (and Google didn't find anything useful).