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Billiards.java
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107 lines (95 loc) · 3.81 KB
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/*
* Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of dyn4j nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.sample;
import java.awt.Graphics2D;
import org.dyn4j.dynamics.World;
import org.dyn4j.geometry.Geometry;
import org.dyn4j.geometry.MassType;
/**
* A simple scene of two billiard balls colliding with one another
* and a wall.
* <p>
* Primarily used to illustrate the computation of the mass and size
* of the balls. See the {@link Billiards#initializeWorld()} method.
* @author William Bittle
* @version 3.2.1
* @since 3.2.0
*/
public final class Billiards extends SimulationFrame {
/** The serial version id */
private static final long serialVersionUID = -8518496343422955267L;
/**
* Default constructor.
*/
public Billiards() {
super("Billiards", 300.0);
}
/* (non-Javadoc)
* @see org.dyn4j.samples.SimulationFrame#initializeWorld()
*/
@Override
protected void initializeWorld() {
// no gravity on a top-down view of a billiards game
this.world.setGravity(World.ZERO_GRAVITY);
// create all your bodies/joints
SimulationBody wallr = new SimulationBody();
wallr.addFixture(Geometry.createRectangle(0.2, 10));
wallr.translate(2, 0);
wallr.setMass(MassType.INFINITE);
world.addBody(wallr);
SimulationBody ball1 = new SimulationBody();
ball1.addFixture(Geometry.createCircle(0.028575), // 2.25 in diameter = 0.028575 m radius
217.97925, // 0.126 oz/in^3 = 217.97925 kg/m^3
0.08,
0.9);
ball1.translate(-1.0, 0.0);
//ball1.setLinearVelocity(5.36448, 0.0); // 12 mph = 5.36448 m/s
ball1.setLinearVelocity(2, 0); // so we can see the bouncing
ball1.setMass(MassType.NORMAL);
this.world.addBody(ball1);
SimulationBody ball2 = new SimulationBody();
ball2.addFixture(Geometry.createCircle(0.028575), 217.97925, 0.08, 0.9);
ball2.translate(1.0, 0.0);
ball2.setMass(MassType.NORMAL);
this.world.addBody(ball2);
}
/* (non-Javadoc)
* @see org.dyn4j.samples.SimulationFrame#render(java.awt.Graphics2D, double)
*/
@Override
protected void render(Graphics2D g, double elapsedTime) {
// move the view a bit
g.translate(-200, 0);
super.render(g, elapsedTime);
}
/**
* Entry point for the example application.
* @param args command line arguments
*/
public static void main(String[] args) {
Billiards simulation = new Billiards();
simulation.run();
}
}