-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBowlingBall.java
More file actions
93 lines (84 loc) · 3.37 KB
/
BowlingBall.java
File metadata and controls
93 lines (84 loc) · 3.37 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
/*
* Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of dyn4j nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.sample;
import java.awt.Graphics2D;
import org.dyn4j.dynamics.BodyFixture;
import org.dyn4j.geometry.Geometry;
import org.dyn4j.geometry.MassType;
import org.dyn4j.geometry.Vector2;
/**
* A simple scene of a bowling ball bouncing on the floor.
* <p>
* Primarily used to illustrate the computation of the mass and size
* of the ball. See the {@link BowlingBall#initializeWorld()} method.
* @author William Bittle
* @since 3.2.1
* @version 3.2.0
*/
public class BowlingBall extends SimulationFrame {
/** The serial version id */
private static final long serialVersionUID = 6102930425312889302L;
/**
* Default constructor.
*/
public BowlingBall() {
super("Bowling Ball", 128.0);
}
/**
* Creates game objects and adds them to the world.
*/
protected void initializeWorld() {
SimulationBody floor = new SimulationBody();
floor.addFixture(Geometry.createRectangle(15.0, 0.2));
floor.setMass(MassType.INFINITE);
this.world.addBody(floor);
SimulationBody bowlingBall = new SimulationBody();
BodyFixture fixture = new BodyFixture(Geometry.createCircle(0.109));
fixture.setDensity(194.82);
fixture.setRestitution(0.5);
bowlingBall.addFixture(fixture);
bowlingBall.setMass(MassType.NORMAL);
bowlingBall.setLinearVelocity(new Vector2(2.0, 3.0));
bowlingBall.translate(-3.0, 3.0);
this.world.addBody(bowlingBall);
}
/* (non-Javadoc)
* @see org.dyn4j.samples.SimulationFrame#render(java.awt.Graphics2D, double)
*/
@Override
protected void render(Graphics2D g, double elapsedTime) {
// move the view a bit
g.translate(0, -150);
super.render(g, elapsedTime);
}
/**
* Entry point for the example application.
* @param args command line arguments
*/
public static void main(String[] args) {
BowlingBall simulation = new BowlingBall();
simulation.run();
}
}