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hdrexposure assumes uniform 0 is exposure #19

@Dingobloo

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@Dingobloo

Similar to #15

hdrexposure.cpp assume's the exposure uniform location is 0 instead of getting it on load and storing it as a member variable.

https://github.com/openglsuperbible/sb6code/blob/master/src/hdrexposure/hdrexposure.cpp#L144

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