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ChangeLog
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136 lines (100 loc) · 3.96 KB
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v 0.19
- Movie player: fixed replay speed, updated for ffmpeg/libav changes,
tested against libav. Replay also works in OpenGL now.
- re1,2,3 scd bytecodes: generate needed files from XML description.
- Software renderer: m68k: rewritten texturing routine.
v 0.18
- Add command line parameters for stage/room/camera.
- Moved each game in separate directories.
- Moved each renderer in separate directories.
- Better case-insensitive filenames management.
- Remove gamma setting
- Map: 2D and 3D display
v 0.17
- VS2005: Create configurations for ffmpeg, instead of separate project.
- Preliminary model animation.
v 0.16
- Software renderer: Flush all 3D rendering before drawing 2D stuff.
- Software renderer: Rewritten SBuffer implementation.
- Software renderer: Background image masks.
- Added -fps parameter.
- Added preliminary menu (display stage/room/camera and player pos).
- Movie player: Updated for latest FFmpeg revision. Added separate project
file for vs2005.
- Updated for latest Physfs 2.x revision.
v 0.15
- Preliminary support for background masks, togglable
(RE1 pc/ps1, RE2 pc demo, RE3 pc).
Note: No transparency for software renderer.
- OpenGL: Add toggle to display depth buffer.
v 0.14
- Add separate clock for engine, so loading times are not taken into account
for player movements.
- Add timing in ms, in log file.
- Heavy rewrite for texturing. The background image is processed with same stuff
as the model textures.
- Heavy rewrite for drawing code. EMD model is organized in a skel structure,
with the various meshes.
- Can set width,height,bpp of video mode
- Software renderer: Bilinear filtering for background.
- Display model skeleton.
v 0.13
- Dump room scripts (see -dumpscript command).
- Display doors and walls on map.
- Can enter doors (only RE2/RE3).
v 0.12
- Fixed some bugs in S-Buffer.
- Added 24 bits rendering to software renderer.
- Added room map with camera, camera switches and boundaries.
- OpenGL: Disabled ARB_npot texture support, till testable.
- OpenGL: Only upload texture to video card when loading model.
- Camera switches, and boundary checks for player movement.
- RE1: Fixed wrong row length for some backgrounds.
v 0.11
- Received contribution to add more PS1 versions, thanks to Mark Grass.
- Reworked detection of game/demo versions.
- S-Buffer implementation for software renderer.
v 0.10
- Switchable wireframe/filled/gouraud-ed/textured for model drawing, for
both OpenGL and software renderers.
- 64 bits fixes for camera position.
- Win32: Disable gamma, due to some buggy SDL versions.
v 0.9
- Display EMD model also for RE1 (pc/ps1), RE2 (pc/ps1) and RE3 pc.
- Model selection
- Move model up/down
- Fixed crash in OpenGL renderer, due to bad conversion of background image.
- Add 8bit video mode support, with dithering for background if needed
- Preliminary VS2005 project file.
v 0.8
- Display an EMD object (RE2 pc demo only).
- Forceable background restoration and reset player position
v 0.7
- Separate software and OpenGL renderers.
- Togglable grid display.
- Removed libGLU dependency.
v 0.6
- There are two different demos of Resident Evil 2 for PC.
- Try to deal with screen aspect ratio if possible.
- Separated OpenGL and software renderer.
- Software renderer: rescale background to match window size.
- More C language compatibility.
- Configurable prefix for physfs.
v 0.5
- Do not refresh screen as fast as possible, and free cpu instead.
- Added Resident Evil 2, PS1, Demo, Pal.
- Added Resident Evil 3, PC, Game.
- Load room description to know how many cameras there are.
- configure.ac reworked to use pkg-config for FFmpeg libraries.
- Started writing OpenGL renderer.
v 0.4
- Added Resident Evil 2, PS1, Game.
- Added Resident Evil 2, PC, Game.
- Preliminary movie player using ffmpeg library.
v 0.3
- Don't reload image if switching between fullscreen and windowed.
v 0.2
- Replaced all filesystems access by Physfs library, also used to access
Resident Evil 3 rofs<n>.dat archives.
v 0.1
- First release