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Description
I created a simple scene that contains Directional Light, Orbit Controls (for camera control), and a Group that contains meshes:
// App.jsx
import React, { useRef } from "react";
import { Canvas, useFrame } from "@react-three/fiber";
import * as THREE from "three";
import { OrbitControls } from "@react-three/drei";
import StadiumScene from "./StadiumScene";
const fov = 45;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 100;
export default function BallTracker() {
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.y = 15;
return (
<Canvas camera={camera}>
<scene>
<OrbitControls
camera={camera}
minPolarAngle={0}
maxPolarAngle={Math.PI / 2 - THREE.MathUtils.degToRad(1)}
/>
<directionalLight
position={[0, 5, 2]}
castShadow
color={0x602376}
intensity={1.0}
/>
<StadiumScene />
</scene>
</Canvas>
);
}In StadiumScene component, it only has Sphere and Plane objects:
// StadiumScene.jsx
import React, { useRef, useEffect } from "react";
import * as THREE from "three";
function StadiumScene({ group, props }) {
const planeRef = useRef();
useEffect(() => {
planeRef.current.rotation.x = -Math.PI / 2;
}, []);
return (
<group {...group}>
<mesh position={[0, 1, 0]} castShadow>
<sphereGeometry args={[1, 32, 32]} />
<meshStandardMaterial color={"white"} emissive={"black"} />
</mesh>
<mesh ref={planeRef} castShadow receiveShadow position={[0, 0, 0]}>
<planeGeometry args={[10, 10]} />
<meshStandardMaterial color={"white"} emissive={"blue"} />
</mesh>
</group>
);
}
export default StadiumScene;However when running it on the browser, the shadow behind the Sphere didn't cast on the plane

Did I do something wrong or miss syntax? I used React 18.12.0, three 0.145.0, @react-three/fiber 8.8.8 and @react-three/drei 9.32.7
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