This prototype was released to the public last Halloween. Some links to info on the game and its fan translation:
https://splatterhouse.kontek.net/famicom2.html
https://aeongenesis.net/projects/splatterworld
https://romhack.ing/database/content/entry/uz8qKfAyQo2GkTX_DHwt6g/splatterworld-english-translation
Log from trying to run the Splatterworld prototype in puNES AppImage latest WIP build;
> puNES (by FHorse) 0.112 WIP, x86_64, OpenGL, commit 1
> folders
config : /home/./.config/puNES
data : /home/./.local/share/puNES
temp : /tmp/puNES
> opengl : GPU NVIDIA GeForce RTX 5060 Ti/PCIe/SSE2 (NVIDIA Corporation, 4.6.0 NVIDIA 590.48.01)
> opengl : GL version 4.6 Compatibility
> opengl : setting pass 0
> opengl : setting pass 1
> opengl : setting pass 2
> opengl : setting pass 0
> opengl : setting pass 1
> opengl : setting pass 2
> file : Splatterworld - Fixed Header (Namco 175, Mapper 210, Submapper1).nes
folder : /tmp/puNES
format : Nes 2.0
nes20db : no
console type : Regular NES/Famicom/Dendy
CPU timing : NTSC NES
expansion : Standard NES/Famicom controllers
NES mapper : 210
submapper : 1
mirroring : vertical
battery : present
PRG NVRAM : 8192
PRG 8k rom : 64 [ 0x61198763 524288 ]
CHR 4k vrom : 64 [ 0x9DE3F9F1 262144 ]
CRC32 : 0xC102EDEB
CPU/PPU alig. : PPU 1/3, CPU 0/11
> cpu : alert PC = 0x01EC, CODEOP = 0x92
Rom Information
game
sha256: 83c73897873109f86b1cdd4dd1a7d3c57085e46e5ab491be31037cfdf47a76ad
name: Splatterworld (English v1.1)
title: Splatterworld (English v1.1)
region: NTSC-J, NTSC-U
system: Regular
board: NAMCO-340
chip type=340
memory
type: ROM
size: 0x10
content: iNES
data: 4e 45 53 1a 20 20 23 d8 10 00 70 00 00 00 00 01
memory
type: ROM
size: 0x80000
content: Program
memory
type: RAM
size: 0x2000
content: Save
memory
type: ROM
size: 0x40000
content: Character
Part of the readme from the translation by Aeon Genesis with additional info:
Several versions of the ROM with different headers are floating around on the internet. This patch should work on all of them, and *hopefully* will correct their headers; reference the checksum information at the end of this readme. The ROM should be mapper 210, submapper 1. This is the correct header:
4E 45 53 1A 10 20 23 D8 10 00 70 00 00 00 00 01
(Mapper 210, submapper 1. 256K PRG, 256K CHR, 8KB SRAM, battery. Vertical mirroring.)
Note that the patch expands the ROM to have 512K PRG; your header should look like this after patching:
4E 45 53 1A 20 20 23 D8 10 00 70 00 00 00 00 01
This mapper is not widely supported, however it has been tested and is working on the Mesen 2 emulator and on FCEUX. At the time of writing, the Everdrive N8 Pro *does not* correctly support this mapper, even though it claims to do so.
In short:
TESTED AND WORKING: Mesen2, FCEUX
NOT WORKING CURRENTLY: Everdrive N8 Pro
I confirm Mesen2 runs it fine, whereas for example Ares v147 has rendering issues. The latest available stable version of FCEUX on Arch is version 2.6.6 from 2023 and it doesn't run it at all, so can't comment on that.
Let me know if you need additional info/testing.
This prototype was released to the public last Halloween. Some links to info on the game and its fan translation:
https://splatterhouse.kontek.net/famicom2.html
https://aeongenesis.net/projects/splatterworld
https://romhack.ing/database/content/entry/uz8qKfAyQo2GkTX_DHwt6g/splatterworld-english-translation
Log from trying to run the Splatterworld prototype in puNES AppImage latest WIP build;
Rom Information
Part of the readme from the translation by Aeon Genesis with additional info:
I confirm Mesen2 runs it fine, whereas for example Ares v147 has rendering issues. The latest available stable version of FCEUX on Arch is version 2.6.6 from 2023 and it doesn't run it at all, so can't comment on that.
Let me know if you need additional info/testing.