Yeah so due to the fact i was conducting some mechanics testing i did a full playthrough on vanilla fo1 basically clean gog version no sfall1 no fixt, just Mash's HRP..
and did stumble upon some differences to how stuff is in fixt and later in EtTu as well..
So:
in vanilla when dude acesses master's vault computers by science skill the Military Base is revealed on the worldmap, and Military Base travel button shows up, this is not the case for FIXT and Et tu.. currently in et tu the only way to have Military Base travel button and the location revealed is to find Military Base by wandering on the world map ( this was Sduibek thing by design change in Fixt)..
the other changes are vast differences in super mutant inventories
the most noticable one is in master's vault level 4 ( where the nuke is ) one of the guards in Fixt and later in et tu recived a weapon change.
originally the guard has gatling laser in vanilla but Fixt and Et tu changed it to Turboplasma rifle.
lethality level of military base level 2 was lowered as well since Fixt and Et tu have inventory changes here as well vanilla had guards with mostly gatling lasers while Fixt and et tu have them replaced with power fist guards..
in my vanilla Fo playthrough power fists are scarse i only found 5 total after finishing both final locations, on the other hand Fixt and Et tu have lesss galting lasers from supermutants.. in vanilla Fo1 i found 14 gatling lasers total while in et tu i usually end with 16 but 8 of those 16 come from stealing BoS weapons out of handslot Plus raiding the BoS armory so supermutants from both bases only have 8 versus 14 in vanilla. so there are definetly Fixt design leftovers
Yeah so due to the fact i was conducting some mechanics testing i did a full playthrough on vanilla fo1 basically clean gog version no sfall1 no fixt, just Mash's HRP..
and did stumble upon some differences to how stuff is in fixt and later in EtTu as well..
So:
in vanilla when dude acesses master's vault computers by science skill the Military Base is revealed on the worldmap, and Military Base travel button shows up, this is not the case for FIXT and Et tu.. currently in et tu the only way to have Military Base travel button and the location revealed is to find Military Base by wandering on the world map ( this was Sduibek thing by design change in Fixt)..
the other changes are vast differences in super mutant inventories
the most noticable one is in master's vault level 4 ( where the nuke is ) one of the guards in Fixt and later in et tu recived a weapon change.
originally the guard has gatling laser in vanilla but Fixt and Et tu changed it to Turboplasma rifle.
lethality level of military base level 2 was lowered as well since Fixt and Et tu have inventory changes here as well vanilla had guards with mostly gatling lasers while Fixt and et tu have them replaced with power fist guards..
in my vanilla Fo playthrough power fists are scarse i only found 5 total after finishing both final locations, on the other hand Fixt and Et tu have lesss galting lasers from supermutants.. in vanilla Fo1 i found 14 gatling lasers total while in et tu i usually end with 16 but 8 of those 16 come from stealing BoS weapons out of handslot Plus raiding the BoS armory so supermutants from both bases only have 8 versus 14 in vanilla. so there are definetly Fixt design leftovers