I'm having trouble porting the Normal Mapping example from C to Rust to test the new bindings. The only difference is in image and shader loading and I can't really put my finger on whats wrong. For some reason the 3ds freezes at C3D_FrameBegin
https://gist.github.com/hYdos/c260e0afe72200a4872e7f9000ddae5d - main.rs
https://gist.github.com/hYdos/8f4c4bea934714be008d7157b1512c79 - util.rs
Wondering if you guys would have more knowledge to whats going on
Assets should not be the issue as i use the command from the bitmap example in rust3ds/citru-rs to generate textures and use picasso to generate the shader bytes
I'm having trouble porting the Normal Mapping example from C to Rust to test the new bindings. The only difference is in image and shader loading and I can't really put my finger on whats wrong. For some reason the 3ds freezes at
C3D_FrameBeginhttps://gist.github.com/hYdos/c260e0afe72200a4872e7f9000ddae5d - main.rs
https://gist.github.com/hYdos/8f4c4bea934714be008d7157b1512c79 - util.rs
Wondering if you guys would have more knowledge to whats going on
Assets should not be the issue as i use the command from the bitmap example in
rust3ds/citru-rsto generate textures and use picasso to generate the shader bytes