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| 1 | +namespace World.Net.Countries; |
| 2 | + |
| 3 | +internal sealed class Anguilla : ICountry |
| 4 | +{ |
| 5 | + ///<inheritdoc/> |
| 6 | + public int Id { get; } = CountryIdentifier.Anguilla; |
| 7 | + |
| 8 | + ///<inheritdoc/> |
| 9 | + public string Name { get; } = nameof(Anguilla); |
| 10 | + |
| 11 | + ///<inheritdoc/> |
| 12 | + public string OfficialName { get; } = nameof(Anguilla); |
| 13 | + |
| 14 | + ///<inheritdoc/> |
| 15 | + public string NativeName { get; } = nameof(Anguilla); |
| 16 | + |
| 17 | + ///<inheritdoc/> |
| 18 | + public string Capital { get; } = "The Valley"; |
| 19 | + |
| 20 | + ///<inheritdoc/> |
| 21 | + public int NumericCode { get; } = 660; |
| 22 | + |
| 23 | + ///<inheritdoc/> |
| 24 | + public string ISO2Code { get; } = "AI"; |
| 25 | + |
| 26 | + ///<inheritdoc/> |
| 27 | + public string ISO3Code { get; } = "AIA"; |
| 28 | + |
| 29 | + ///<inheritdoc/> |
| 30 | + public string CallingCode { get; } = "+1-264"; |
| 31 | + |
| 32 | + ///<inheritdoc/> |
| 33 | + public IEnumerable<State> States => |
| 34 | + [ |
| 35 | + new State("Blowing Point", string.Empty, "District"), |
| 36 | + new State("East End", string.Empty, "District"), |
| 37 | + new State("George Hill", string.Empty, "District"), |
| 38 | + new State("Island Harbour", string.Empty, "District"), |
| 39 | + new State("North Hill", string.Empty, "District"), |
| 40 | + new State("North Side", string.Empty, "District"), |
| 41 | + new State("Sandy Ground", string.Empty, "District"), |
| 42 | + new State("Sandy Hill", string.Empty, "District"), |
| 43 | + new State("South Hill", string.Empty, "District"), |
| 44 | + new State("Stoney Ground", string.Empty, "District"), |
| 45 | + new State("The Farrington", string.Empty, "District"), |
| 46 | + new State("The Quarter", string.Empty, "District"), |
| 47 | + new State("The Valley", string.Empty, "District"), |
| 48 | + new State("West End", string.Empty, "District") |
| 49 | + ]; |
| 50 | +} |
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