Currently, the table stopping conditions are based on the number of shooters or number of rolls.
Would like for there to be some different stopping conditions leading to potentially interesting stopping conditions like stop loss, stop win, or even more complex conditions.
Saw some input in rogelhoafjunior@bff7104, based on older version of the package, as inspiration.
Current thoughts:
- May want to generalize this into some callable function? Thus allowing more flexibility for the end user?
- Definitely want support for stop losses and stop wins
- Sessions could also depend on some bet conditions, like after losing X in a row
- Most likely this should be player dependent (which deviates slightly from the table stopping conditions currently)
Currently, the table stopping conditions are based on the number of shooters or number of rolls.
Would like for there to be some different stopping conditions leading to potentially interesting stopping conditions like stop loss, stop win, or even more complex conditions.
Saw some input in rogelhoafjunior@bff7104, based on older version of the package, as inspiration.
Current thoughts: