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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

Unreleased

1.2.1

Added

  • Depth outline rendering mode

Changed

  • Fixed logging when rendering empty scene nodes

1.2.0

Added

  • Option to render 2d points in the color frame
  • STKLogger - logging mechanism
  • Unified rendering pipeline: STKShaderID, STKMaterial, STKMaterial, STKSceneNode, STKScene, STKShaderProperties
  • New depth rendering modes

1.1.0

Added

  • Update of STKMeshBuffers with a mesh data
  • Update of STKMeshBuffers with a point cloud
  • Instanced point rendering
  • Option to generate a sphere mesh

Changed

  • Disabled cull mode for STKMeshRendererColor shader

1.0.6

Added

  • Range based depth overlay rendering. Depth will be colored differently based on inside and outside of a specified range.

1.0.5

Added

  • Hole visualization. A demo of hole visualization is available in the Structure SDK documentation

Changed

  • Updated the visibility of the rendering API to make it more compatible with custom renderers

1.0.4

Added

  • Added ThickLine shader
  • Option to simulate face culling in XRay shader

1.0.3

Changed

  • float4x4.identity() -> float4x4.identity

1.0.2

Changed

  • Enable public entities unintentionally left private

1.0.1

Changed

  • Relaxed Swift tools version requirement to 5.5

1.0.0

Initial release

Added

  • Visualization helpers.