Domination is WORR's territory-control ruleset. Each supported map places several control points that can be owned by either team. Standing uncontested on a point starts a brief capture progress; once the progress meter fills the point flips to your colors, announces the change, and begins awarding score to your team.
- Scoring tick: every tick the server grants one point for each control point your team owns.
- Capture bonus: flipping a point immediately pays out an additional burst of score so aggressive play is rewarded even if the defense retakes the location moments later.
- Win conditions: the match ends when a team reaches the configured point target (
fraglimit) or when thetimelimitexpires. Standard overtime rules apply when scores are tied.
| Cvar | Default | Description |
|---|---|---|
g_gametype |
1 (ffa) |
Set to the short name dom (or the numeric index for GameType::Domination) to run the mode. |
fraglimit |
0 |
Points required to win. Recommended 100 for classic Domination pacing. |
timelimit |
0 |
Minutes before the server stops the round. The Domination ruleset suggests 20. |
match_do_overtime |
120 |
Adds sudden-death time in tied games. |
g_teamplay_force_balance |
0 |
When enabled, keeps the teams within one player of each other. |
- Add
domentries to your map rotation or voting configuration so players can swap modes quickly. - Because
teamplayis forced on andctfis forced off when Domination loads, you can safely reuse existing TDM maplists. - Use the scoreboard’s “PT” column to monitor total points per team while the ticker tracks score as the match progresses.