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Domination Gametype

Domination is WORR's territory-control ruleset. Each supported map places several control points that can be owned by either team. Standing uncontested on a point starts a brief capture progress; once the progress meter fills the point flips to your colors, announces the change, and begins awarding score to your team.

Scoring Model

  • Scoring tick: every tick the server grants one point for each control point your team owns.
  • Capture bonus: flipping a point immediately pays out an additional burst of score so aggressive play is rewarded even if the defense retakes the location moments later.
  • Win conditions: the match ends when a team reaches the configured point target (fraglimit) or when the timelimit expires. Standard overtime rules apply when scores are tied.

Server Controls

Cvar Default Description
g_gametype 1 (ffa) Set to the short name dom (or the numeric index for GameType::Domination) to run the mode.
fraglimit 0 Points required to win. Recommended 100 for classic Domination pacing.
timelimit 0 Minutes before the server stops the round. The Domination ruleset suggests 20.
match_do_overtime 120 Adds sudden-death time in tied games.
g_teamplay_force_balance 0 When enabled, keeps the teams within one player of each other.

Admin Tips

  • Add dom entries to your map rotation or voting configuration so players can swap modes quickly.
  • Because teamplay is forced on and ctf is forced off when Domination loads, you can safely reuse existing TDM maplists.
  • Use the scoreboard’s “PT” column to monitor total points per team while the ticker tracks score as the match progresses.