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50 lines (39 loc) · 2.06 KB
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#-- ARCADE MACHINE GAME CONFIG FILE --#
#-- For THOTH TECH - Splashkit Crew - Applications Team
#--------------------------------------------------------------------
#-- File: config.txt
#-- Description: Configuration data for Arcade Machine games
#--------------------------------------------------------------------
#-- Maintenance Log --
#--------------------------------------------------------------------
# Task | Who | Date | Comments
#-----------+---------+----------+-----------------------------------
# Sprint 1 | AGEORGE | 20220326 | Created
#-----------+---------+----------+-----------------------------------
# Sprint 2 | AGEORGE | 20220511 | Added Description
#-----------+---------+----------+-----------------------------------
# Sprint 3 | AGEORGE | 20220828 | Added win, linux and macos params
#-----------+---------+----------+-----------------------------------
#--------------------------------------------------------------------
# PLEASE ONLY EDIT CONTENT AFTER THE "=" SIGN FOR EACH CONFIGURATION SETTING
#--------------------------------------------------------------------
# The title of your game (eg. Super Mario)
title=Asteroids
# The name of the author (eg. Jane Doe)
author=Philip Williams, Ro-Wern Ong, Himanshu, Riley Michael Oussoren
# The genre of your game (eg. Platformer)
genre=Space Sim
# A Description of your game
description=Space sim where you destroy Asteroids and defeat the bosses trying to get the highest score
# A classification rating to advise the nature of the content (eg. MA 15+)
rating=PG
# Programming language the game is written in (eg. C++)
language=C#
# Path to your game thumbnail image (eg. images/icon.png)
image=Resources/images/Asteroids.png
# Location of git repo (eg. https://github.com/studioant/arcade_game)
repository=https://github.com/DaGoblin/arcade-games
# [Optional] Path to the game executable (game.exe) - Uncomment if required
#executable=game.exe
# [Optional] Specific compile command - if you have a specific compile command (eg. 'make', 'skm g++ *.cpp') - Uncomment if required
#compile-command=