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Performance degradation on textureless objects #3

@kingjg

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@kingjg

Hello,

It's a fascinating piece of work.

However, I did have a few questions and concerns that I would like to discuss with you. I noticed in your paper that you pointed out the limitation of NeuralUDF that its performance may degrade on textureless objects. From looking at the examples in the paper, I can see that most of them are quite colorful. I was wondering how NeuralUDF performs on pure-colored objects and if this is a known issue.

Additionally, I would like to understand the reason behind this limitation. Is it due to the extra computation required by the visibility indicator function or some other differences from the SDF methods? Specifically, is it possible that the higher degrees of freedom in NeuralUDF might cause difficulties in regions where the depth changes drastically, such as in the collar region, or that NeuralUDF might assume the existence of holes in the continuous surface?

Thank you!

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