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Copy pathModifierUI.cs
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243 lines (212 loc) · 7.64 KB
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using BeatSaberMarkupLanguage.Attributes;
using BeatSaberMarkupLanguage.Components.Settings;
using BeatSaberMarkupLanguage.GameplaySetup;
using BeatSaberMarkupLanguage.Parser;
using System;
using System.ComponentModel;
using Zenject;
namespace PlayFirst
{
internal sealed class ModifierUI : IInitializable, IDisposable, INotifyPropertyChanged
{
private string bnf_col;
private string sd_col;
private string das_col;
public event PropertyChangedEventHandler PropertyChanged;
private ModifierUI()
{
if (PluginConfig.Instance.betternofail_enabled)
bnf_col = "<#00ff00>Better NoFail";
else
bnf_col = "<#ffffff>Better NoFail";
if (PluginConfig.Instance.songduration_enabled)
sd_col = "<#ffff00>Minimum Song Duration";
else
sd_col = "<#ffffff>Minimum Song Duration";
if (PluginConfig.Instance.disableallscores_enabled)
das_col = "<#ff0000>Disable All Score Submission";
else
das_col = "<#ffffff>Disable All Score Submission";
}
public void Initialize()
{
GameplaySetup.instance.AddTab("PlayFirst", "PlayFirst.modifierUI.bsml", this);
Donate.Refresh_Text();
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Donate_Update_Dynamic)));
}
public void Dispose()
{
if (GameplaySetup.instance != null)
{
GameplaySetup.instance.RemoveTab("PlayFirst");
}
}
[UIValue("bnf_color")]
private string BNF_Color
{
get => bnf_col;
set
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(BNF_Color)));
}
}
[UIValue("sd_color")]
private string SD_Color
{
get => sd_col;
set
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SD_Color)));
}
}
[UIValue("das_color")]
private string DAS_Color
{
get => das_col;
set
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(DAS_Color)));
}
}
[UIValue("mod_enabled")]
private bool Mod_Enabled
{
get => PluginConfig.Instance.submitlater_enabled;
set
{
PluginConfig.Instance.submitlater_enabled = value;
}
}
[UIAction("set_mod_enabled")]
private void Set_Mod_Enabled(bool value)
{
Mod_Enabled = value;
}
[UIValue("betternofail_enabled")]
private bool BetterNoFail_Enabled
{
get => PluginConfig.Instance.betternofail_enabled;
set
{
PluginConfig.Instance.betternofail_enabled = value;
}
}
[UIAction("set_betternofail_enabled")]
private void Set_BetterNoFail_Enabled(bool value)
{
BetterNoFail_Enabled = value;
if (value)
{
bnf_col = "<#00ff00>Better NoFail";
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(BNF_Color)));
}
else
{
bnf_col = "<#ffffff>Better NoFail";
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(BNF_Color)));
}
}
[UIValue("songduration_enabled")]
private bool SongDuration_Enabled
{
get => PluginConfig.Instance.songduration_enabled;
set
{
PluginConfig.Instance.songduration_enabled = value;
}
}
[UIAction("set_songduration_enabled")]
private void Set_SongDuration_Enabled(bool value)
{
SongDuration_Enabled = value;
if (value)
{
sd_col = "<#ffff00>Minimum Song Duration";
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SD_Color)));
}
else
{
sd_col = "<#ffffff>Minimum Song Duration";
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(SD_Color)));
}
}
[UIValue("min_time")]
private int Min_Time => PluginConfig.Instance.songduration_min_time;
[UIValue("max_time")]
private int Max_Time => PluginConfig.Instance.songduration_max_time;
[UIComponent("songduration_slider")]
public SliderSetting SongDuration_Slider;
[UIValue("songduration_value")]
private float SongDuration_Value
{
get => PluginConfig.Instance.songduration_threshold;
set
{
PluginConfig.Instance.songduration_threshold = value;
}
}
[UIAction("set_songduration_value")]
private void Set_SongDuration_Value(float value)
{
SongDuration_Value = value;
}
[UIValue("disableallscores_enabled")]
private bool DisableAllScores_Enabled
{
get => PluginConfig.Instance.disableallscores_enabled;
set
{
PluginConfig.Instance.disableallscores_enabled = value;
}
}
[UIAction("set_disableallscores_enabled")]
private void Set_DisableAllScores_Enabled(bool value)
{
DisableAllScores_Enabled = value;
if (value)
{
das_col = "<#ff0000>Disable All Score Submission";
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(DAS_Color)));
}
else
{
das_col = "<#ffffff>Disable All Score Submission";
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(DAS_Color)));
}
}
//===============================================================
[UIValue("open_donate_text")]
private string Open_Donate_Text => Donate.donate_clickable_text;
[UIValue("open_donate_hint")]
private string Open_Donate_Hint => Donate.donate_clickable_hint;
[UIParams]
private BSMLParserParams parserParams;
[UIAction("open_donate_modal")]
private void Open_Donate_Modal()
{
parserParams.EmitEvent("hide_donate_modal");
Donate.Refresh_Text();
parserParams.EmitEvent("show_donate_modal");
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Donate_Modal_Text_Dynamic)));
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Donate_Modal_Hint_Dynamic)));
}
private void Open_Donate_Patreon()
{
Donate.Patreon();
}
private void Open_Donate_Kofi()
{
Donate.Kofi();
}
[UIValue("donate_modal_text_static_1")]
private string Donate_Modal_Text_Static_1 => Donate.donate_modal_text_static_1;
[UIValue("donate_modal_text_static_2")]
private string Donate_Modal_Text_Static_2 => Donate.donate_modal_text_static_2;
[UIValue("donate_modal_text_dynamic")]
private string Donate_Modal_Text_Dynamic => Donate.donate_modal_text_dynamic;
[UIValue("donate_modal_hint_dynamic")]
private string Donate_Modal_Hint_Dynamic => Donate.donate_modal_hint_dynamic;
[UIValue("donate_update_dynamic")]
private string Donate_Update_Dynamic => Donate.donate_update_dynamic;
}
}