Mac OpenGl version is stuck on OpenGL 4.1
The following line is using a function that requires 4.5 (glCreateTextures)
|
c.glCreateTextures(@enumToInt(texture_target), 1, &tex_name); |
Does this mean that zgl cannot run on mac systems? Is there any workaraound?
Mac OpenGl version is stuck on OpenGL 4.1
The following line is using a function that requires 4.5 (glCreateTextures)
zgl/zgl.zig
Line 1357 in b2c0379
Does this mean that zgl cannot run on mac systems? Is there any workaraound?