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TODO - Feature List

Variables:

  • On emitter initialization, to be used throughout the emitter's lifetime
  • Emitter variables can be updated per emitter tick
  • On particle initialization, to be cached throughout particles's lifetime
  • Particle variabels can be updated per particle tick
  • Variables passed to sub-emitters

Events Triggers:

  • On Emitter Spawn
  • On Particle Spawn
  • On Emitter Tick
  • On Particle Tick
  • On Collision
  • On Expression

Actions:

  • Kill particle
  • Kill emitter
  • spawn sub-emitter
  • variable update
  • change texture?

Misc:

  • CREATE A WIKI
  • "Once" emitter spawn rate component
  • per tick emitter spawn rate component
  • map based emitter spawn rate component
  • randomized display & color component
  • Default components
  • Global macros
  • Standardize vector input
  • Switch to YML
  • Remove need for escaped quotes to return a string
  • Handle input as Number not Double
  • Emitter max lifetime (like particle max life time) component
  • Informative errors
  • Config-based colors (no more 'new Color()' shenanigans)
  • Emitter layering
  • Localized / Global movement
  • Folders for different emitter configs
  • Premade assets.

Performance:

  • Make components constant if they dont have any changing variables (AHEM GRADIENT COMPONENT AHEM)
  • Smart caching with once-per-lifetime evaluations
  • Cache entire particle systems

Bugs:

  • Particles randomly teleporting incorrectly when too many. Sync issue?

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Data-driven particle emitter plugin.

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