Out of the blew I got a few nice pull requests from @chaixshot which have been merged. This adds some stability improvements, an audio fix for Windows 11, the option to use the application name for subfolders, and default Oculus Touch bindings.
I had to upgrade the project to .NET 9.0 due to my system could not find the 64bit version of .NET 8.0 for some random reason. It has worked for years, but thank Microsoft for this. Doing 30% of their code with AI is working out well eh?
In any case, this project is also being archived after this, as I've moved on to implement all my OpenVR projects in BVRTK which will eventually be released for free on Steam, it might not happen until the end of the year though as this is a spare time project and there are a lot of new things to learn.