A fast-paced 2D platformer with evolution mechanics, created in 48 hours for Stargate GameJam 2025 - Top 20 placement 🚀
Dumensizler is an action-packed platformer where you guide a character through dangerous levels filled with enemies and obstacles. The unique twist? Your character evolves as you progress, unlocking new abilities and gaining strength. Master movement, combat, and timing to overcome increasingly challenging foes and environments.
- Evolution System: Progress through 4 evolution stages, each unlocking new combat and movement abilities
- Dynamic Combat: Attack, block, and dash your way through enemies
- Fluid Movement: Double jump, dash mechanics, and responsive controls
- Three Complete Levels: Full campaign with increasing difficulty
- Boss Encounters: Face off against powerful final bosses
- Atmospheric Audio: Immersive sound design that enhances gameplay
- Polished UI: Intuitive menus and health display system
| Action | Key |
|---|---|
| Move Left | A |
| Move Right | D |
| Jump | Spacebar |
| Run | Left Shift |
| Crouch | Right Shift |
| Attack | Left Mouse Button |
| Block | Right Mouse Button |
| Interact | E |
| Escape Menu | ESC |
Option 1: Godot Editor
- Open Godot Engine 4.5+
- Import this project directory
- Press
F5to play
Option 2: Executable
- Run
Dumensizler.exe
Your character starts weak but grows stronger through evolution:
- Level 1: Learn to navigate and jump
- Level 2: Unlock attack ability
- Level 3: Gain dash for evasion
- Level 4: Master blocking for defense
Defeat enemies, progress through levels, and face the final boss!
🎮 Complete and Finished - This is a game jam submission created in 48 hours. The game is fully playable and balanced, but is not in active development.
Dumensizler/
├── Scenes/ # Game scenes (levels, menus, entities)
├── scripts/ # GDScript game logic
│ ├── character/ # Player controller & camera
│ ├── enemy_1/ # Enemy type 1 behavior
│ ├── enemy_2/ # Enemy type 2 behavior
│ ├── basic_enemy/ # Basic enemy patterns
│ ├── items/ # Collectible items
│ ├── platform(s)/ # Platform mechanics
│ ├── next_level/ # Level progression
│ └── MenuScripts/ # UI and menu logic
├── Graphics/ # Sprites and visual assets
├── Audio/ # Sound effects and music
├── Fonts/ # Custom fonts
└── entities/ # Character definitions
Each evolution stage unlocks new capabilities and stronger forms.
- Attack: Left-click to strike enemies
- Block: Hold right-click to reduce damage
- Pogo Jump: Jump on enemies to bounce and deal damage
- Knockback: Enemies react dynamically to hits
- Double Jump: Jump twice in mid-air
- Dash: Quick evasive movement (has cooldown)
- Coyote Time: Short window to jump after leaving platform
- Jump Buffering: Queue jumps for smooth gameplay
Engine: Godot 4.5
Language: GDScript
Development Time: 48 hours
Platform: Windows
Created for Stargate GameJam 2025 by a small team in 48 hours.
Made with ❤️ and Godot 4.5