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Statics
There are two major groups of static abilities:
Syntax:
S:Mode$ <Continuous> | <Affected$ {Valid Player/Card}> | [AffectedZone$ {ZoneType}] | [EffectZone$ {ZoneType}] | <Layer-specific$ Params> | [Description$ {String}]
By default Affected-/EffectZone are both Battlefield.
Tip: Use "All" as shortcut if it's supposed to affect (or work in) every zone.
Here's an example for layer 7c:
Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1.
CharacteristicDefining$ True
See StaticAbility.generateLayer() for the full list of params on each Layer.
Note: Layer 1 is currently only implemented as a resolving effect instead.
Statics for the concluding "game rules layer" (CR 613.11)
All available effects are defined here: StaticAbilityMode.
Note: some rules-modifying parts are still coded via Continuous mode for now, e.g. SetMaxHandSize$ {Integer}.
The more frequent or complicated ones are presented below:
This is named after the first card printed with this ability.
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