REWORK: Rebalance and tweak - Shield v2#2781
REWORK: Rebalance and tweak - Shield v2#2781KOCMODECAHTHUK wants to merge 10 commits intoCeladonSS13:beta-devfrom
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Removes: Goliath shield Roman shield (real and fake) Riot shield Spiked riot shield Flash riot shield Adds: New sprites for the telescopic shield and the brand new Heavy shield <img width="583" height="262" alt="image" src="https://github.com/user-attachments/assets/ed1ff181-aa61-4f18-a8c3-860cd52948e3" /> Sprites were done by the amazing @thearbiber The Heavy Shield A shield, as the name implies, very heavy. Leading to a very, very significant slowdown for the user With this weight comes a much higher block chance, a slightly higher max integrity compared to the now deceased riot shield, and a better ap threshold as well The Telescopic Shield Decreased the total integrity as well as the block chance, but also lightly decreased the slowdown Shields now have their own respective repair material Replaces the old riot shield in the Vaquero with a Heavy shield <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Removes shields that didn't belong with the setting (the roman shields), as well as shields that are practically never used in-game (and the flash-shield was a bit buggy with its use, from what I have been told from testing) As for the changes made to the shields themselves, namely the telescopic and the new heavy shield The telescopic shield was lightly adjusted to better fit as a "melee" focused shield. Not ideally used in firefights, but more for close-quarters-combat involving melee based weaponry. The heavy shield on the opposite side is a lot better suited for firefights, but namely for simply taking light-to-medium gunfire. The main idea for the heavy shield is to enable people to act almost like "mobile defense", giving up most if not all of their offensive capability to lean heavy into defensive capability. If used with the simple one-hand, it is practically 1:1 to the old riot shield, with the only difference being more slowdown. If used with two-hands however the slowdown is increased significantly more as well as the block chance. Alongside the addition of weapons being able to penetrate shields now, I don't believe this should cause any serious balance issues. As for the removal of the riot shield, it overlapped a lot with the implementation of the heavy shield. With the only real difference between the two the slowdown difference and the ability to wield the heavy shield. With this overlap I decided it best to simply remove the riot shield, and replace it with the heavy shield. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: Cluckinawesome, thearbiber add: Added the Heavy Shield del: Removed Goliath shield, Roman shield (real and fake), Riot shield, Spiked riot shield, Flash riot shield balance: Lightly touched telescopic shield's stats to make it a little weaker imageadd: updated the sprites used for the telescopic shield and the new sprites for the heavy shield imagedel: deleted the Goliath shield, Roman shield (real and fake), Riot shield, Spiked riot shield, Flash riot shield, code: Updated shields to not all use plasteel, each now has a respective material that is used in repair /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: CluckinAwesome <158237114+CluckinAwesome@users.noreply.github.com> Co-authored-by: Erika Fox <94164348+Erikafox@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
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Ну чота реально и так метовые щиты еще страшнее стали, условный баклер хермит на песках впитывает по ощущениям 80% проджектайлов? Не уверен с чем это связано, но не очень весело если честно. Хеви щит вообще дает страшнейший уровень лейтгейм армора за где-то 2000 денег? |
Самое интересное что обычный риот подрезан был, а новый хеви-щит подтянут под старый риот, с одним ньюансами:
Про баклеры я не уверен что с ними не так, они не так сильно менялись. |
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Я знаю, мне чутка не до него запиливать, пока поживем так. |
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| /obj/item/shield/riot/buckler/atom_destruction(damage_flag) | ||
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| /obj/item/shield/buckler/atom_destruction(damage_flag) |
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Я не могу понять, почему баклер ломается, а не разрушается.
Хоть я и попытался это поменять на что-то другое, но это не помогло...
| lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' | ||
| righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' |
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Боковые спрайты не верно отображаются, надо бы поправить.

Описание / Что этот PR делает
Чутка перерабатывает щиты
Нерфит общую прочность щитам
Добавляет тяжелый щит
Вообщем позже распишу все это
Причина создания ПР / Почему это хорошо для игры
Давно требовалась переработка щитов.
Демонстрация изменений / Тестирование
Список изменений