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SpaceGame

A fast paced 2D game. With strategy elements.

Beginning of the game framework Graphics: SFML Physics: Box2D Sound: FMOD (Scripting: Lua)

Space makes the balls stick to the player Shift: Accelerate Arrow: Move LMB: shoot LMB: New ball

Windows: Visual studio Linux SCons

(extra files are in a dropbox folder)

TODO:

  • Clean up the source code
    • Don't inerit from sf::Sprite, but make a register system like in MOJITO
    • More typedefs (COUNT and INDEX for example)
    • Make classes clearer
    • Make a binary compatible vector3 betwen Box2D and SFML
    • Place the dependend repos in the main repo
    • Port to Linux [V]
    • Make smooth build system that works on Windows and Linux
  • Better level
    • level editor (with SVG editor) [V]
  • Easy edit spaceship
  • Shooting Kills [V]
  • a Masive spaceship as level
  • Ai
    • Basic
    • Extending himself
    • Adaptable by number of thrusters
  • Special pieces:
    • Turret
    • ExtraSpeed
    • Power generator
    • Shield

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A fast pased 2D game. With strategy elements.

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