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Releases: GrymRpr/HorseMenu

Terminus: b0rk3d & f0rk3d

28 Feb 21:55

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Improvements Summary:

  1. New-ESP.cpp & New-ESP.hpp:

    • Added new methods: GetColorBasedOnDistance, DrawTextInfo, boneToScreen, DrawSkeleton, and DrawHorseSkeleton.
    • Improved modularity with additional headers and better dependency management.
    • Introduced distance-based color coding and skeleton drawing for players and horses.
    • Enhanced code readability and organization with helper functions and reduced redundancy.
  2. New-Menu.cpp:

    • Updated window transparency and styling with darker alpha values for better readability.
    • Adjusted window size for a more user-friendly experience.
    • Improved UI colors with a modern, consistent color scheme and blue accent for hover/active states.
    • Smoothed UI appearance with increased rounding for elements.
    • Removed unnecessary comments and improved background/plot colors for better contrast and aesthetics.
  3. New-Self.cpp:

    • Corrected the label for player scale from "Horse Scale" to "Player Scale".
    • Ensured consistency in naming conventions, improving code readability and reducing confusion.
  4. New-Vulkan.cpp:

    • Reorganized namespaces for better structure.
    • Removed redundant function prefixes and improved code formatting.
    • Cleaned up comments and aligned return statements for better code flow.
  5. Kick enhancement:

    • Introduces a loop to execute the kick script 5 times, increasing the likelihood of success.
    • Random delays between 100ms and 500ms are added between executions to avoid detection and improve effectiveness.
    • Changes aim to make the kick process more reliable and less predictable.
  6. -Enhanced Remote Bolas Mechanics:

    • Increased damage from 0 to 25 for more effective bolas strikes
    • Improved accuracy by setting the accuracy parameter to true.
  7. Settings.cpp / Enhanced ESP Features and Code Refactoring:

    • Implemented missing color settings for player and ped distance ESP, enhancing customization.
    • Refactored the Hotkeys function into DrawHotkeySettings for better readability and maintainability.
    • Improved organization and clarity in the code structure, particularly in the ESP settings section.