A UE5 game project that allowed me to learn the following parts of the engine:
BLUEPRINTS: (Work with Vectors, collision, vars, diff data types, operators, return types, booleans, branches, functions and pure functions, member functions);
INPUT: (Input Actions, Enhanced Input);
ANIMATION: (Anim blueprints, Timelines in blueprints, Locomotion, blend spaces, skeleton meshes);
MATERIALS: (Material creation, troubleshooting related to them);
SOUND: (metasounds mixers, attenuations);
LIGHTING: (world light settings, other light stuff);
UI: (Widgets, 3D menus);