This is an Odin port of raylib-gizmo by Claudio Z. (cloudofoz)
This library allows to draw gizmos in 3D scene. It's got immediate-mode-like behaviour, meaning all of the drawing and input handling happens in a single function call.
To use it, simply clone this repository, then copy the raygizmo directory to your project.
At this stage, the library is functional, however it slightly diverges from the original.
Right now it requires a reference to a rl.Camera3D, and it's only for raycasting.
Here's an example program showcasing how it works:
package main
import rg "raygizmo"
import rl "vendor:raylib"
main :: proc() {
rl.InitWindow(1280, 1024, "raygizmo-test")
defer rl.CloseWindow()
// This is a transform that will be edited using the gizmo
cube_transform := rg.GizmoIdentity()
// Example model
cube := rl.GenMeshCube(1, 1, 1)
cube_model := rl.LoadModelFromMesh(cube)
defer rl.UnloadModel(cube_model)
cam := rl.Camera3D {
position = {-10, 2, -5},
target = {0, 0, 0},
projection = .PERSPECTIVE,
up = {0, 1, 0},
fovy = 70,
}
// Camera reference
rg.SetCamera(&cam)
// Flags: they determine what gizmos are active, and in what space: local or view
// NOTE: scale gizmo supports local space only
flags: rg.GizmoFlags = {.Translate, .Local}
for !rl.WindowShouldClose() {
// Switch gizmos with Q, W, or E keys
if rl.IsKeyPressed(.Q) {
flags = {.Translate, .Local}
}
if rl.IsKeyPressed(.W) {
flags = {.Rotate, .Local}
}
if rl.IsKeyPressed(.E) {
flags = {.Scale, .Local}
}
// Reset transform with R key
if rl.IsKeyPressed(.R) {
cube_transform = rg.GizmoIdentity()
}
rl.BeginDrawing()
{
rl.ClearBackground(rl.BLACK)
rl.BeginMode3D(cam)
{
// Transform our gizmo to the model's transform
cube_model.transform = rg.GizmoToMatrix(cube_transform)
rl.DrawModel(cube_model, {0, 0, 0}, 1, rl.GOLD)
rl.DrawModelWires(cube_model, {0, 0, 0}, 1, rl.ORANGE)
// Draw gizmo, update cube_transform
rg.DrawGizmo3D(flags, &cube_transform)
}
rl.EndMode3D()
}
rl.EndDrawing()
}
}