Fix decompile failures on large Unity games (Vacation Simulator, Into…#20
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… the Radius) apktool was launched with no JVM heap flag, leaving it at the ~256MB default. Large Unity VR APKs with massive DEX files OOM the JVM during smali disassembly. - Add -Xmx2g to all apktool decompile/rebuild invocations - Add -Xmx1g to package-extraction and APK inspect spawns (resources only) - If the full decompile still fails, auto-retry with -s (skip smali); renameManifestPackage in apktool.yml handles the package rename during rebuild, so skipping smali does not affect the output APK https://claude.ai/code/session_01WfJCXtJmUicSheJHkKWjMH
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… the Radius)
apktool was launched with no JVM heap flag, leaving it at the ~256MB default. Large Unity VR APKs with massive DEX files OOM the JVM during smali disassembly.
This should fix the issue raised by cosmos_hu on Reddit