Releases: OpMonTeam/OpMon
Release list
Alpha 0.3
Major changes
This release adds a major feature: teams. The player now has a team they can manage in the team management screen (that can be found in the Game Menu, an in-game menu that can be accessed by pressing the Escape key, note that the assigned key is temporary). The only management feature available now is the reorganisation of the team.
With the addition of teams, the battles are now over only when a full team is defeated. You can also change OpMon in battle and choose another one when the previous one is K.O. Your opponent will also change OpMon when the previous one is defeated.
Two other important additions are:
- Animated moves by @Kuromeruk, moves are now nicely animated when used.
- Primitive save and load feature by @cyriellecentori, better described in the associated pull request #55.
Also thanks to @HasJamOn for useful quality of life features and improvements and to @alkaloid99 for adding two maps, the player’s house and room.
And as always, thank you for following the development of OpMon.
Changelog
- Added game menu by @cyriellecentori in https://github.com/OpMonTeam/OpMon/pull/38
- Added Controller Mapping by @HasJamOn in https://github.com/OpMonTeam/OpMon/pull/42
- WASD mapped to ui-directions by @HasJamOn in https://github.com/OpMonTeam/OpMon/pull/43
- Doubled WALK_SPEED increasing Character's Speed in overworld by @HasJamOn in https://github.com/OpMonTeam/OpMon/pull/44
- Implements Player House by @alkaloid99 in https://github.com/OpMonTeam/OpMon/pull/45
- Implements Player Room by @alkaloid99 in https://github.com/OpMonTeam/OpMon/pull/46
- Team management screen by @cyriellecentori in https://github.com/OpMonTeam/OpMon/pull/41
- Encode translations.csv in UTF-8 for Godot's tr function by @Kuromeruk in https://github.com/OpMonTeam/OpMon/pull/47
- Add rival's house and room by @Kuromeruk in https://github.com/OpMonTeam/OpMon/pull/48
- Move animation by @Kuromeruk in https://github.com/OpMonTeam/OpMon/pull/50
- Adding team support in battles by @cyriellecentori in https://github.com/OpMonTeam/OpMon/pull/51
- Primitive save and load feature by @cyriellecentori in https://github.com/OpMonTeam/OpMon/pull/55
New Contributors
- @HasJamOn made their first contribution in https://github.com/OpMonTeam/OpMon/pull/42
- @alkaloid99 made their first contribution in https://github.com/OpMonTeam/OpMon/pull/45
- @Kuromeruk made their first contribution in https://github.com/OpMonTeam/OpMon/pull/47
Full Changelog: v0.2.0-alpha...v0.3.0-alpha
Alpha 0.2.0
Finally… the development is active again. And we nearly caught up the C++ version! The elements not added yet are considered unimportant for now and will be added later.
What's Changed
- Completely reworked Euvi Town
- Added the battle system (Only one OpMon per team now, with placeholders textures, no animations)
- Added NPCs and teleporters
- And many other things I forgot but next time it’ll be more organized
- Also reorganized the repo so it’s easier for contributors to understand what’s going on here
Full Changelog: 0.1.0...v0.2.0-alpha
Alpha 0.1
0.1.0 Add collisions for trees