Skip to content

Updated material editor to only show relevant shader settings#519

Merged
adriengivry merged 2 commits intomainfrom
feature/selective_material_editor
May 15, 2025
Merged

Updated material editor to only show relevant shader settings#519
adriengivry merged 2 commits intomainfrom
feature/selective_material_editor

Conversation

@adriengivry
Copy link
Member

@adriengivry adriengivry commented May 15, 2025

Description

  • Settings that aren't available to the currently selected variant (based off the enabled shader features), are now hidden
  • Material serialization flow updated to skip properties that aren't used by the current variant
  • Added warning when a shadow receiver doesn't have the right uniforms
  • Cleaned up material editor and renamed sections
  • Cleaned up atmospheric scattering shader (removed unused code)

Related Issue(s)

N/A

Review Guidance

Write here.

Screenshots/GIFs

OvEditor_xG1shs59fq.mp4

@adriengivry adriengivry self-assigned this May 15, 2025
@adriengivry adriengivry added Editor Something relative with the editor Graphics Graphical feature labels May 15, 2025
* Cleaned up material editor and renamed sections
@adriengivry adriengivry marked this pull request as ready for review May 15, 2025 19:37
@adriengivry adriengivry merged commit 407c9bb into main May 15, 2025
1 check passed
@adriengivry adriengivry deleted the feature/selective_material_editor branch May 15, 2025 19:37
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Editor Something relative with the editor Graphics Graphical feature

Development

Successfully merging this pull request may close these issues.

1 participant