feat(sim): add SimulationControl + VehicleSimulatorControl interfaces#161
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Real-time v1 of the simulation control surface, split by axis: - SimulationControl: domain-agnostic lifecycle (start/pause/stop), served per-entity on the simulated entity's own id. Per-RPC empty response messages so each command can grow return fields without a breaking type change. State machine + INVALID_STATE error contract documented inline. - VehicleSimulatorControl: vehicle-specific set_initial_pose(InitialPose), placing a statically-declared entity. No spawn/despawn — identity is static config so downstream connectors can bind to entity_ids up front. Entity creation (dynamic spawn) and faster-than-real-time scenario control are deliberately out of scope; both are additive future interfaces that leave this contract unchanged. Also fix the lone camelCase field in SimulationStatus (timestampSimulation -> simulation_timestamp; wire tag unchanged). Namespace/collision concerns for interface wrappers tracked in #159. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reordered SimulationState values for clarity.
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Real-time v1 of the simulation control surface, split by axis:
Entity creation (dynamic spawn) and faster-than-real-time scenario control are deliberately out of scope; both are additive future interfaces that leave this contract unchanged.
Also fix the lone camelCase field in SimulationStatus (timestampSimulation -> simulation_timestamp; wire tag unchanged).
Namespace/collision concerns for interface wrappers tracked in #159.