release: 1.11.3#23
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Caution Review failedThe pull request is closed. WalkthroughAdds automatic leg-component collision filtering to 3D mesh generation, introduces overlap detection helpers, and surfaces hidden leg counts via MeshInfoTuple and a modal notice. Updates type definitions, UI template logic, documentation (README/CLAUDE/CHANGELOG), version numbers, and docs assets/service worker versions. Changes
Sequence Diagram(s)sequenceDiagram
autonumber
actor U as User
participant M as ModalMeshDisplay
participant G as generateMesh()
participant H1 as isLegOverlappingCircle()
participant H2 as isLegOverlappingRectangle()
U->>M: Open Mesh Modal
M->>G: Request mesh for project
G->>G: Filter legs overlapping components
loop For each leg vs circles
G->>H1: check circle overlap
H1-->>G: boolean
end
loop For each leg vs rectangles
G->>H2: check rectangle overlap
H2-->>G: boolean
end
G->>G: Build main/hollow meshes with filtered legs
G-->>M: MeshInfoTuple { main, hollow, positive?, hiddenLegsCount }
alt hiddenLegsCount > 0
M-->>U: Show warning: some legs hidden
else
M-->>U: Render meshes
end
%% Styling notes
note over G: New filtering step (v1.11.3)
note over M: Conditional notice branch
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~25 minutes Possibly related PRs
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✨ Finishing touches
🧪 Generate unit tests (beta)
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Summary by CodeRabbit
New Features
Improvements
Documentation
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