Conversation
|
Can't you change the default modifiers of a tool from https://github.com/SlimeKnights/TinkersConstruct/tree/1.18.2/src/generated/resources/data/tconstruct/tinkering/tool_definitions |
|
you cannot change default modifiers in a practical way, not without overwriting all the base tools individually Can you please discuss your goal on discord? Need to decide if this really is the best approach, or if you would be better suited to a different hook (e.g. one called on tool rebuild to add new modifiers) |
I add new Origins's power, if player have this power, they crafted tool will be add new |
|
I have not forgotten about this PR, I just am not convinced a crafting event is the right way to do this, as there are many ways to get modifiers My plan was to add a way to add "global tool traits" which will be applied like any of the modifiers from JSON on stat rebuild. Will leave this open until I implement such a thing, just cannot promise it will be 1.18 |
For the record, I am not a native English speaker.
I'm making a addon, I want add a
Modifierto crafted tinker tools, butPlayerEvent.ItemCraftedEvent#craftingcan't modify, so I writeTinkerToolCraftingEvent.