Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 6 additions & 0 deletions Installer/Changes.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,9 @@
Version 1.11.1
============

TEN base WAD:
* Fixed GRENADE_ANIM sound effect order to match classic games.

Version 1.11
============

Expand Down
Binary file modified TombEditor/Resources/assets/Wads/TombEngine.wad2
Binary file not shown.
137 changes: 97 additions & 40 deletions TombLib/TombLib/Catalogs/TEN Sound Catalogs/TR2_Override.xml
Original file line number Diff line number Diff line change
Expand Up @@ -250,6 +250,25 @@
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>21</Id>
<Name>TR2_LARA_FIRE_AUTOPISTOLS</Name>
<Volume>90</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>tr2_lara_fire_autopistols_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>26</Id>
<Name>TR2_LARA_CLIMB3</Name>
Expand Down Expand Up @@ -968,6 +987,25 @@
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>77</Id>
<Name>TR2_BAZOOKA_FIRE</Name>
<Volume>90</Volume>
<RangeInSectors>20</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>tr2_explosion1_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>78</Id>
<Name>TR2_M16_FIRE</Name>
Expand All @@ -987,6 +1025,25 @@
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>106</Id>
<Name>TR2_EXPLOSION2</Name>
<Volume>90</Volume>
<RangeInSectors>20</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_EXPLOSION2_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>108</Id>
<Name>TR2_UI_ROTATE</Name>
Expand Down Expand Up @@ -1159,7 +1216,26 @@
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>124</Id>
<Id>117</Id>
<Name>TR2_LARA_CLIMB_WALL</Name>
<Volume>100</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>80</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_CLIMB_WALL_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>123</Id>
<Name>TR2_LARA_GRENADEGUN_LOAD</Name>
<Volume>80</Volume>
<RangeInSectors>10</RangeInSectors>
Expand All @@ -1171,14 +1247,14 @@
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_GRENADEGUN_LOCK_01.wav</FileName>
<FileName>TR2_Grenadegun_Load_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>125</Id>
<Id>124</Id>
<Name>TR2_LARA_GRENADEGUN_LOCK</Name>
<Volume>80</Volume>
<RangeInSectors>10</RangeInSectors>
Expand All @@ -1190,14 +1266,14 @@
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_GRENADEGUN_LOCK_01.wav</FileName>
<FileName>tr2_grenadegun_lock_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>126</Id>
<Id>125</Id>
<Name>TR2_LARA_GRENADEGUN_FIRE</Name>
<Volume>100</Volume>
<RangeInSectors>10</RangeInSectors>
Expand All @@ -1212,7 +1288,7 @@
<FileName>TR2_LARA_GRENADEGUN_FIRE_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
Expand Down Expand Up @@ -1272,25 +1348,6 @@
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>285</Id>
<Name>TR2_LARA_FLARE_IGNITE</Name>
<Volume>80</Volume>
<RangeInSectors>20</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_FLARE_IGNITE.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>345</Id>
<Name>TR2_LARA_USE_OBJECT</Name>
Expand All @@ -1311,42 +1368,42 @@
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>21</Id>
<Name>TR2_LARA_FIRE_AUTOPISTOLS</Name>
<Volume>90</Volume>
<Id>378</Id>
<Name>TR2_LARA_FLARE_BURN</Name>
<Volume>45</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<LoopBehaviour>Looped</LoopBehaviour>
<Samples>
<WadSample>
<FileName>tr2_lara_fire_autopistols_01.wav</FileName>
<FileName>tr2_lara_flare_burn_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>117</Id>
<Name>TR2_LARA_CLIMB_WALL</Name>
<Volume>100</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>80</Chance>
<Id>379</Id>
<Name>TR2_LARA_FLARE_IGNITE</Name>
<Volume>80</Volume>
<RangeInSectors>20</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_CLIMB_WALL_01.wav</FileName>
<FileName>TR2_LARA_FLARE_IGNITE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>1040</Id>
Expand Down
Loading