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An AppImage-based configuration manager for the `vkBasalt.conf` files used by vkBasalt, a Vulkan post-processing layer for Linux similar to ReShade on Windows. |
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Automatic Dependency Checks and Installation
Ensures that all vkBasalt-required libraries and tools are installed or prompts you to install them. -
Directory and File Path Management
Lets you easily set custom paths (for example, shader files or LUT directories) in a single interface, reducing guesswork. -
Intuitive UI
Provides a user-friendly graphical interface for configuring vkBasalt, eliminating the need for manual editing ofvkBasalt.conffiles. -
Integration with
.desktopFiles for SeparatevkBasalt.confFiles
Automatically modifies.desktopfiles so each game or application can have its own dedicated vkBasalt configuration. -
AppImage Packaging
Distributes PYroclast as an AppImage for easy installation and broad compatibility across various Linux distributions. -
Integration with ReShade FX Shaders
Allows you to reference and enable ReShade.fxfiles for enhanced post-processing effects. -
Integration with 3D LUT Files
Lets you specify custom 3D LUTs for color grading or other advanced visual modifications.
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Installation via AppImage Package Manager.
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Integration with Lutris, Heroic, Steam, and Other Platforms.
Automates setup so vkBasalt configurations can be seamlessly used across popular gaming platforms and launchers. -
Custom File Names.
Allows users to specify filenames other thanvkBasalt.conffor configurations while still ensuring vkBasalt can detect and load them.
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Update the
vkBasalt.conffile on the fly (while a game or program is running).
Because vkBasalt (and Vulkan in general) loads and applies post-processing during the startup phase, attempting to modify those settings mid-session often does not take effect or can cause crashes or instability. -
Perform Real-Time In-Game Overlays.
PYroclast is only a configuration manager; it does not hook or inject any overlay UI into running games. -
Provide Direct Troubleshooting of Vulkan or Driver Issues.
It will not fix Vulkan or driver compatibility problems beyond what is already handled by vkBasalt. -
Offer Full ReShade-Style Effect Authoring.
PYroclast can point to ReShade FX shaders, but it does not include a shader-authoring environment or advanced editing features.
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Install the AppImage.
- Download the PYroclast AppImage and make it executable (for example,
chmod +x PYroclast.AppImage). - Run the file to start the application.
- Download the PYroclast AppImage and make it executable (for example,
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Dependency Checks.
- On first launch, PYroclast checks whether your system meets vkBasalt’s requirements.
- If certain dependencies are missing, or if vkBasalt itself is not installed, you will be prompted to allow PYroclast to install them or install them manually.
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Directory Setup.
- Next, PYroclast asks where you want to keep your vkBasalt-related directories (for shaders, 3D LUT files, and so on).
- No file is created or modified without user input—PYroclast always confirms before making or updating anything.
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Directory Creation.
- If you approve, PYroclast automatically creates or populates these folders:
~/.config/vkBasalt/for vkBasalt’s mainvkBasalt.confconfiguration file (if not already present).~/pyroclast/as a main folder for PYroclast-specific data.~/pyroclast/backupfiles/to hold backups of existingvkBasalt.conffiles before modifications.~/pyroclast/shaders/and~/pyroclast/lut/for storing optional ReShade.fxshaders and LUT files.
- If you approve, PYroclast automatically creates or populates these folders:
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Configuration & Backups.
- When you create a
vkBasalt.confor update the file, PYroclast checks for an existing~/.config/vkBasalt/vkBasalt.conf. If found, it copies that file to~/pyroclast/backupfiles/<timestamp>_vkBasalt.conf. It then writes the corresponding settings to a new~/.config/vkBasalt/vkBasalt.conf. This way, you can always restore or compare older versions.
- When you create a
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Interaction with
.desktopFiles and Game Directories.- You can choose to update
.desktopfiles for separate vkBasalt configs per game or app. However, keep in mind that if a~/.config/vkBasalt/vkBasalt.conffile exists, it can override configs in.desktopfiles or game/app folders. - Native Linux games can also have
vkBasalt.confin their working directory. You can point PYroclast to that location or rely on the default~/.config/vkBasalt/. A~/.config/vkBasalt/vkBasalt.conffile will also override this.
- You can choose to update
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Launch & Manage.
- Once everything is set up, your system is ready to apply vkBasalt post-processing whenever you launch a Vulkan application.
- If you want to change LUT files, custom shaders, or other settings later, PYroclast will prompt you to back up or overwrite your configuration files.
PYroclast ships with a helper script that automates installing or uninstalling vkBasalt, creates the needed directories, and optionally downloads shaders and textures:
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Automatic Distribution Detection.
- The script reads
/etc/os-releaseto identify whether your system is Debian/Ubuntu, Fedora, Arch, Void, Solus, or openSUSE.
- The script reads
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Package Manager Integration.
- Once it knows your distro, the script installs vkBasalt from the appropriate repository:
- Debian/Ubuntu:
apt-get - Fedora:
dnf - Arch:
pacmanfirst; if it fails, tries an AUR helper (i.e.yayorparu)
note: Currently, there is no official package for vkBasalt on Arch. - Void:
xbps-install - Solus:
eopkg - openSUSE:
zypper
note: Still untested, but the functionality is built in.
- Debian/Ubuntu:
- Arch-Specific Check: If no C compiler is found on Arch-based systems, the script aborts and instructs you to install
base-devel.
- Once it knows your distro, the script installs vkBasalt from the appropriate repository:
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Optional Shaders and Textures.
- If you approve, the script downloads ReShade shader and texture files from the GitHub and places them into
~/pyroclast/shaders/and~/pyroclast/textures/.
Note: This is currently set to the slim branch. - This step is entirely optional—you can skip it by typing “N” when prompted.
- If you approve, the script downloads ReShade shader and texture files from the GitHub and places them into
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Directory Creation.
- The script automatically sets up:
~/.config/vkBasalt/for the mainvkBasalt.conf~/pyroclast/as the main folder for PYroclast data~/pyroclast/backupfiles/for storing backups of anyvkBasalt.conffile you already had~/pyroclast/shaders/and~/pyroclast/lut/for your future expansions
- The script automatically sets up:
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Uninstall Mode.
- Running
./v1.1_Installer.py --uninstallattempts to remove vkBasalt using the same package manager logic. - If you installed vkBasalt manually or from outside the script’s recognized sources, it may not detect or remove it fully.
- Running
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Advanced Usage.
--custom-path /my/custom/path: Lets you specify a custom location to look for vkBasalt files.--aur-helper <yay|paru>: Sets which AUR helper to use on Arch ifpacmandoes not find vkBasalt. (example ./v1.1_Installer.py --aur-helper yay)--slow: Adds a delay after each log message (useful for debugging or demonstrations).
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Tested Distros
- If there is a distro you would like tested, please let me know.
- Fedora 41
- Nobara 41
- POP!_OS
- CachyOS
- Manjaro
- EndeavourOS
- Solus
- Void
- If there is a distro you would like tested, please let me know.
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Testing the script
- Download the v1.1_Installer.py and move it to the preferred directory.
- In a terminal make it executable
chmod +x v1.1_Installer.py - In the same terminal run it
./v1.1_Installer.py - Optionally add -s for slow mode
./v1.1_Installer.py -s - Copy and paste the terminal/logs and send them to me if there are any problems.
- If you have questions, suggestions, or issues, feel free to open an issue or email me at TripleJumpStudios@proton.me
- Set a custom keybind to toggle vkBasalt on or off. The default is
HOME. - vkBasalt will only detect and apply settings if the file is named
vkBasalt.conf. Adding extra characters to the name will make the file undetectable. Custom filenames may come in the future. - vkBasalt will ALWAYS detect if there is a file in
~/.config/vkBasalt/vkBasalt.conf. If you launch a game withENABLE_VKBASALT=1set, vkBasalt will attempt to activate. If your game is crashing and you do not know why, check that vkBasalt is not globally enabled. - GOverlay can display the status of vkBasalt (as of version 1.3 or later). You can find it in GOverlay under Extras > Options > VKbasalt.
- Refer to vkBasalt/README.md for more information on how vkBasalt works.
- vkBasalt is only compatible with Vulkan. It has no effect on DX11 or DX12 games.
PYroclast modifies only the directories and files that you explicitly configure or enable. Specifically, it:
- Reads and writes to the
.config/vkBasalt.conffile (or the path you specify). - Reads and writes to
.desktopfiles if you opt to have separate vkBasalt configs per game or application. - Optionally manages directories containing ReShade FX shaders or 3D LUT files if you enable those features.
- Does not collect or transmit any personal data or system information.
- Avoids altering other system files outside the scope of vkBasalt configuration.
It continues the joke: Vulkan post-processing → after Vulkan → basalt → pyroclast.
