notes - figure out why we have way too many draw calls / fix for reducing the number of redundant glPrograms#652
notes - figure out why we have way too many draw calls / fix for reducing the number of redundant glPrograms#652
Conversation
|
Your Render PR Server URL is https://examples-mrjs-pr-652.onrender.com. Follow its progress at https://dashboard.render.com/static/srv-cp17fegl6cac73emhid0. |
Signed-off-by: hanbollar <github@hannahbollar.com>
the issuethe issue is due to too many materials being created with the supposed fix i foundinstead of doing implementing now to confirm |
Signed-off-by: hanbollar <github@hannahbollar.com>
Signed-off-by: hanbollar <github@hannahbollar.com>
Signed-off-by: hanbollar <github@hannahbollar.com>
Signed-off-by: hanbollar <github@hannahbollar.com>
things to do:
|
we're going to need an actual material caching system setup - same thing with geometry instancing |
Signed-off-by: hanbollar <github@hannahbollar.com>
Signed-off-by: hanbollar <github@hannahbollar.com>
|
turning this into a draft since we'll be doing a rework of MeshInstancing and MaterialInstancing in a future pr and those are super relevant to this getting improved |




Linking
related to #651
Problem
Description of the problem including potential code and/or screenshots as an example
Solution
Quick explanation of change to be done
Breaking Change
If this is a breaking change describe the before and after and why the change was necessary
Notes
Notes and any associated research or links
Required to Merge
@lobau@hanbollar