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1/2/26 terrain

image image reference: - https://vkguide.dev/docs/ascendant/ascendant_geometry/ - https://auburn.github.io/FastNoiseLite/ - https://vkguide.dev/ general - https://dubiousconst282.github.io/2024/10/03/voxel-ray-tracing/

2/2/26 ui

image reference: - https://vkguide.dev/docs/new_chapter_2/vulkan_imgui_setup/ - https://www.youtube.com/watch?v=drHKzbu6uC0

optimisations

image first steps in implementing greedymeshing LOD 0-2 && raymarching

shaders && LOD 6 range

image image

project end ...

issues:

  • project was build for fastnoiselite library in a console project in vs to learn vulkan c++ applications in voxel terrain generator/renderer
  • ambient occlusion was non existent, thats why theres 'fog' that can be observed in the far distance to cover up render quality boi
  • switching to fastnoise2 cmake project reimplementing existing features etc etc ...

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source code unreleased for this project, serves as first attempt at creating voxel terrain generation/renderer in vulkan c++

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