reference:
- https://vkguide.dev/docs/ascendant/ascendant_geometry/
- https://auburn.github.io/FastNoiseLite/
- https://vkguide.dev/ general
- https://dubiousconst282.github.io/2024/10/03/voxel-ray-tracing/
reference:
- https://vkguide.dev/docs/new_chapter_2/vulkan_imgui_setup/
- https://www.youtube.com/watch?v=drHKzbu6uC0
first steps in implementing greedymeshing LOD 0-2 && raymarching
- project was build for fastnoiselite library in a console project in vs to learn vulkan c++ applications in voxel terrain generator/renderer
- ambient occlusion was non existent, thats why theres 'fog' that can be observed in the far distance to cover up render quality boi
- switching to fastnoise2 cmake project reimplementing existing features etc etc ...